An addon for the Tensura mod introducing Disassembly Drones as a playable race, with specific focus on the character "Cyn" and a new Ultimate Skill called "Absolute Solver".
Base race intrinsics (available to all Worker Drones)
- Robotic Eye
- [Passive: Toggle] When activated, allows the user to see heat signatures from living entities and certain machines (functions similar to "Sense Heat Source")
- Robotic Ear
- [Passive: Toggle] When activated, allows the user to detect and pinpoint any entity producing sound within a significant radius (functions similar to "Sense Soundwave")
- Robotic Processing
- [Active: Press] Analytical Appraisal: Scans the target entity or block to reveal detailed information about health, resistances, and properties
- [Active: In Slot] Prediction Algorithm: Continuously analyzes incoming attack patterns, providing a 20% chance to completely dodge physical attacks when the skill is in an active slot
- [Passive: Toggle] Processor Overclock: When active, increases skill mastery gain by 2 points (similar to Sage) and reduces casting time for mastered abilities by 50% (partially similar to Chant Annulment). Additionally, allows casting under environmental restrictions (underwater) or when affected by status effects like silence. Does not bypass material requirements for skills. Consumes magicules continuously while active (5 per second).
- Assembly Core (gained upon evolving to Assembly Drone)
- [True Passive] Durable Frame: Provides 20% reduction to all incoming damage
- [Passive: Toggle] Reinforced Frame: When activated, increases knockback resistance by 80% and further reduces incoming damage by 10% at the cost of a small magicule drain.
- [Active: Hold] Emergency Repair: Unless the player's HP reaches 0, instantly regenerate all lost hearts - Costs 100 MP (60 MP with Mastery) per 1 HP. (Upon mastery this would become a "Passive: Toggle" instead of "Active: Hold")
- Disassembly Core (gained upon evolving to Disassembly Drone)
- [True Passive] Durable Frame: Provides 20% reduction to all incoming damage
- [Passive: Toggle] Combat Mode: When active, provides Strength 1 for 60 seconds and costs 30MP. With mastery, this increases to Strength 2.
- [Passive: Toggle] Nanobot Regeneration: Restores HP at a rate of 2 (4 with Mastery) per 20 ticks, with each activation draining 20 Magicules from the user.
- Solver Core (gained upon evolving to Solver Drone)
- [True Passive] Enhanced Frame: Provides 30% reduction to all incoming damage and 15% knockback resistance
- [Passive: Toggle] Unstable Overclocking: When active, increases critical hit chance by 25% and provides Strength 2 for 60 seconds and costs 30MP. With mastery, this increases to Strength 3. Consumes 15 magicules per second. the Magicule drain becomes 8 with mastery.
- [Passive: Toggle] Solver Regeneration: Unless the player's HP reaches 0, instantly regenerate all lost hearts - Costs 100 MP (60 MP with Mastery) per 1 HP.
- Absolute Core (gained upon evolving to Solver Incarnate)
- [True Passive] Magisteel Frame: Provides 40% reduction to all incoming damage and 25% Knockback Resistance.
- [Passive: Toggle] Solver Algorithm: When active, increases critical hit chance by 40% and provides Strength 3 for 60 seconds and costs 30MP. With mastery, this increases to Strength 4. Consumes 30 magicules per second. the Magicule drain becomes 15 with mastery.
- [Passive: Toggle] Absolute Regeneration: The player's MP essentially becomes their HP. Even if their HP reaches 0, as long as their regeneration isn't impeded they'll regen to max instantly - Costs 100 MP (60 MP with Mastery) per 1 HP. Also instantly regenerates all lost SHP - Cost 200 MP (160 MP with Mastery) per 1 SHP.
- Worker Drone - The starting race, worker-class mechanical entities with basic nanomachine capabilities and sturdy construction
- Difficulty: HARD
- Base Health: 22.0 (slightly higher than human for mechanical durability)
- Player Size: 2.0F
- Base Attack Damage: 1.2 (slightly stronger than humans due to mechanical construction)
- Base Attack Speed: 3.8 (slightly slower than humans due to mechanical movements)
- Knockback Resistance: 0.1 (more resistant than humans due to metal body)
- Jump Height: Default player jump height
- Movement Speed: 0.1 (same as human)
- Sprint Speed: 0.13 (same as human)
- Base Aura Range: 700.0 - 1000.0 (slightly lower than humans as they're mechanical)
- Base Magicule Range: 50.0 - 70.0 (same as humans)
Assembly Path (Hero Route)
-
Assembly Drone
- Requirements: 5,000 EP
- Difficulty: NORMAL
- Base Health: 60.0
- Base Attack Damage: 1.5
- Base Attack Speed: 4.0
- Knockback Resistance: 0.2
- Jump Height: Default player jump height × 1.1
- Movement Speed: 0.11
- Sprint Speed: 0.15
- Base Aura Range: 1500.0 - 2000.0
- Base Magicule Range: 500.0 - 700.0
-
Assembly Drone Mk2
- Requirements: 20,000 EP + Spirit from the Spirit Labyrinth
- Note: This tier is designed to bridge the significant EP gap to next evolution
- Difficulty: NORMAL
- Base Health: 200.0
- Base Attack Damage: 1.8
- Base Attack Speed: 4.2
- Knockback Resistance: 0.3
- Jump Height: Default player jump height × 1.3
- Movement Speed: 0.12
- Sprint Speed: 0.18
- Base Aura Range: 20000.0 - 30000.0
- Base Magicule Range: 10000.0 - 15000.0
-
Awakened Drone
- Requirements: True Hero awakening + 1,000,000 EP
- Difficulty: EASY
- Base Health: 1000.0
- Base Attack Damage: 2.5
- Base Attack Speed: 4.5
- Knockback Resistance: 0.4
- Jump Height: Default player jump height × 2.0
- Movement Speed: 0.15
- Sprint Speed: 0.7
- Base Aura Range: 300000.0 - 300000.0
- Base Magicule Range: 200000.0 - 200000.0
-
Divine Drone
- Requirements: 10,000,000 EP
- Difficulty: EASY
- Base Health: 5000.0
- Base Attack Damage: 3.5
- Base Attack Speed: 5.0
- Knockback Resistance: 0.6
- Jump Height: Default player jump height × 3.0
- Movement Speed: 0.17
- Sprint Speed: 1.0
- Base Aura Range: 800000.0 - 800000.0
- Base Magicule Range: 800000.0 - 800000.0
Disassembly Path (Demon Lord Route)
-
Disassembly Drone
- Requirements: 10,000 EP
- Difficulty: NORMAL
- Base Health: 80.0
- Base Attack Damage: 2.0
- Base Attack Speed: 4.2
- Knockback Resistance: 0.3
- Jump Height: Default player jump height × 1.2
- Movement Speed: 0.12
- Sprint Speed: 0.16
- Base Aura Range: 2000.0 - 3000.0
- Base Magicule Range: 800.0 - 1200.0
-
Corrupted Drone
- Requirements: 100,000 EP
- Difficulty: NORMAL
- Base Health: 500.0
- Base Attack Damage: 2.5
- Base Attack Speed: 4.4
- Knockback Resistance: 0.4
- Jump Height: Default player jump height × 1.5
- Movement Speed: 0.13
- Sprint Speed: 0.2
- Base Aura Range: 40000.0 - 60000.0
- Base Magicule Range: 30000.0 - 40000.0
-
Solver Drone
- Requirements: True Demon Lord awakening (10,000 souls) + 200,000 EP
- Difficulty: EASY
- Base Health: 2000.0
- Base Attack Damage: 3.5
- Base Attack Speed: 4.7
- Knockback Resistance: 0.5
- Jump Height: Default player jump height × 2.5
- Movement Speed: 0.15
- Sprint Speed: 0.8
- Base Aura Range: 500000.0 - 500000.0
- Base Magicule Range: 400000.0 - 400000.0
- Note: First step toward becoming similar to Cyn
-
Absolute Drone (Standard final evolution)
- Requirements: 10,000,000 EP
- Difficulty: EASY
- Base Health: 6000.0
- Base Attack Damage: 4.5
- Base Attack Speed: 5.0
- Knockback Resistance: 0.7
- Jump Height: Default player jump height × 3.5
- Movement Speed: 0.18
- Sprint Speed: 1.1
- Base Aura Range: 900000.0 - 900000.0
- Base Magicule Range: 900000.0 - 900000.0
Solver Evolution Path (Secret Path)
- Solver Incarnate
- Requirements: Evolved from Solver Drone + possess "Solver" skill + 5,000,000 EP
- Difficulty: EASY
- Base Health: 7000.0
- Base Attack Damage: 5.0
- Base Attack Speed: 5.0
- Knockback Resistance: 0.8
- Jump Height: Default player jump height × 4.0
- Movement Speed: 0.19
- Sprint Speed: 1.2
- Base Aura Range: 1200000.0 - 1200000.0
- Base Magicule Range: 1200000.0 - 1200000.0
- Perfect Solver (Final Solver Evolution)
- Requirements: 15,000,000 EP + mastery of the Absolute Solver skill
- Difficulty: EASY
- Base Health: 10000.0
- Base Attack Damage: 6.0
- Base Attack Speed: 5.5
- Knockback Resistance: 0.9
- Jump Height: Default player jump height × 5.0
- Movement Speed: 0.2
- Sprint Speed: 1.5
- Base Aura Range: 2000000.0 - 2000000.0
- Base Magicule Range: 2000000.0 - 2000000.0
-
Command Sequence
-
Description: "A nascent skill that interprets patterns within the world, granting the first glimpses into control mechanisms."
-
Requirements:
- Starting skill for Worker Drones (rare chance)
- If acquired later, requires at least 100,000 EP
-
Note: Possessing this skill locks you into the Disassembly Drone evolution path
-
Abilities:
-
[True Passive] Learning Enhancement: Increases learning speed and knowledge retention, providing a 10% boost to skill mastery gain. When mastered, increases to 20%. (Is showing up as a 'mode' in slot, this should not happen)
-
[True Passive] Mechanical Affinity: Provides enhanced understanding of mechanical systems. Can see redstone power levels without comparators, increases interaction range with mechanical blocks by 3 blocks, and reduces experience costs for repairing mechanical tools and weapons by 15%. When mastered, experience cost reduction increases to 30% and user can remotely activate mechanical blocks within a 5-block radius. (Is showing up as a 'mode' in slot, this should not happen)
-
[Passive: Toggle] Analytical Vision: Shows basic information about observed entities including health percentage and simple weakness types. Uses 5 magicules per second. (MUST USE ANALYTICAL APPRAISAL CODE FROM TENSURA MOD OR WILL NOT WORK) (Is showing up as a 'mode' in slot, this should not happen)
-
[Passive: Toggle] Construct Limbs: Creates simple nanomachine-based appendages that provide minor mobility enhancements (+10% movement speed) and a small jump boost (0.5 block extra height). Uses 10 magicules per second. When mastered, cost reduces to 5 magicules per second. (Is showing up as a 'mode' in slot, this should not happen, Effects are not applying)
-
[Active In Slot] Data Collection: While this skill is in an active slot, the player automatically collects basic data about encountered entities, gradually building a database of knowledge.
-
[Active: Press] Simple Override: Tags a weakened target (below 20% health) with a control marker that provides a 10% chance (25% with mastery) to briefly control them for 10 seconds if they survive. Cooldown: 5 minutes.
-
[Active: Press] Skill Observation: Analyzes a target's skills, providing a 5% chance (15% with mastery) to gain limited insights into how to perform a non-unique skill they possess. Cooldown: 2 minutes.
-
[Active: Press] Target Marker: Places a basic tracking marker on a target that lasts for 5 minutes (15 minutes with mastery). While marked, the target's general direction (but not exact location) is revealed to the user within a 50 block radius. Maximum of 1 marked entity at a time (3 with mastery). Cooldown: 30 seconds per mark.
-
-
-
Solver
-
Description: "An evolved skill granting dominance through understanding - the power to take control of what opposes you."
-
Requirements:
- Must have mastered Command Sequence
- Requires at least 1,000,000 EP
- Must be awakened as a Demon Lord (minimum 10,000 souls)
-
Abilities:
-
[True Passive] Advanced Learning: Functions similarly to Great Sage, where learning points for mastery are increased by 50% and skills become 40% easier to learn. When mastered, increases to 75% and 60% respectively.
-
[True Passive] Magicule Cooling System: The user's nanomechanical components require constant magicule circulation to prevent overheating. When magicule levels drop below 15%, abilities have a 15% chance of failure and cause the user to take 1 heart of damage when they fail. With mastery, the minimum threshold drops to 10% and failure damage is reduced to 0.5 hearts.
-
[Passive: Toggle] Restore Backup: If the user has Overwritten an enemy and is about to die, instead of dying they can transfer everything to the 'backup', fully killing them and surviving. 30 minute cooldown (15 minutes with mastery). Uses 500 magicules on activation.
-
[Passive: Toggle] Matter Reconstruction: Allows the user limited control over their physical form. Grants flight capabilities similar to creative mode but uses 30 magicules per second (15 with mastery). Creates semi-organic wing-like structures and allows transformation of limbs into basic tools.
-
[Active, Hold] Partial Possession: When active, attempts to partially control a targeted entity with less EP than the user. Success chance is 30% (60% with mastery). While controlled, the entity will follow simple commands to attack or defend. Duration: 15 seconds. Cooldown: 3 minutes.
-
[Active, Press] Overwrite: When the target's EP is below half and they are close to death, the user may "Overwrite" their existence. Has a 25% chance (50% with mastery) of success. If successful, all of the target's skills get replaced with the user's own (excluding Uniques and Ultimates), their EP becomes 75% of the user's, and they become the user's subordinate. Cooldown: 1 hour.
-
[Active, Press] Creation Manipulation: Attempts to copy any skill from the target (except Ultimates). Success chance varies by skill type: Intrinsics (50%), Commons (25%), Extras (10%), and Uniques (2%). With mastery, chances increase to 75%, 50%, 25%, and 5% respectively. Failure results in a temporary debuff to the user. Cooldown: 10 minutes.
-
[Active, Press] Basic Telekinesis: Exerts telekinetic force on targeted objects or entities. Can lift and move objects up to 100kg within a 20 block radius (200kg and 30 blocks with mastery). Cannot crush or apply destructive force. Cooldown: 1 minute.
-
[Active, Press] Nanomachine Invisibility: The user can turn their mechanical components invisible for 30 seconds (1 minute with mastery), though they remain visible under UV light. Uses 50 magicules per second. Cooldown: 5 minutes.
-
[Active, Press] Tracking Ping: Places an enhanced tracking marker on a target that lasts until manually removed or 24 hours pass. Reveals the target's exact coordinates to the user within a 100 block radius and shows their general direction beyond that range. Can mark up to 3 entities simultaneously (5 with mastery). Entities with higher EP than the user have a 50% chance to detect and remove the ping. Cooldown: 1 minute per ping.
-
-
-
Absolute Solver
-
Description: "The pinnacle of analytical capabilities and absolute control - perfect understanding leads to perfect solutions."
-
Requirements:
- Must have mastered Solver
- Requires at least 8,000,000 EP
- Must have collected at least 50,000 souls
-
Mastery Benefits:
- Unlocks evolution to Perfect Solver race
- Reduces all magicule costs by 40%
- Extends all duration-based effects by 50%
- Reduces all cooldowns by 30%
- Increases all success chances by 25% (capped at 100%)
-
Abilities:
-
[True Passive] Perfect Analysis: Triples skill mastery gain and enables instant understanding of observed skills. Grants exceptional dexterity and precision with all limbs and appendages, allowing for masterful manipulation of objects and surgical precision. With mastery, provides limited precognition of enemy attacks, giving a 20% chance to automatically dodge.
-
[True Passive] Solver Vulnerability: The user becomes highly sensitive to UV light and sunlight, which can reveal and damage their nanomechanical components. Exposure to direct sunlight causes 1 heart of damage every 10 seconds. Amputation of hands reduces ability effectiveness by 70%. With mastery, the damage from sunlight is reduced to 1 heart every 30 seconds.
-
[Passive: Toggle] Matter Manipulation: Allows manipulation of matter at the atomic level. Grants full flight capabilities with no movement restrictions and enables transformation of limbs into various tools and weapons including claws, tentacles, and wings. Can convert nearby matter (including projectiles) into different substances or even living tissue. Uses 40 magicules per second. With mastery, cost reduces to 25 magicules per second.
-
[Passive: Toggle] Immortality Protocol: Enhanced regeneration that draws from nearby matter to rapidly restore damaged body parts at a rate of 1 heart every 2 seconds. If the user would die, they can transfer their consciousness to any controlled entity, preserving 100% of their capabilities. Uses 50 magicules per second. With mastery, healing increases to 1 heart per second and transfer works even to non-controlled entities with less EP than the user.
-
[Active In Slot] Solution Field: Creates an area (30 block radius, 50 with mastery) where allies gain enhanced analytical capabilities (+25% skill effectiveness) and enemies become more susceptible to control effects (+25% success chance). Enemies within this field move 20% slower and their attacks have a 15% chance to miss. With mastery, slow effect increases to 30% and miss chance to 25%.
-
[Active: Hold] Absolute Possession: Attempts complete possession of a targeted entity. Success chance is 50% (100% with mastery) for entities with less EP than the user. While possessing an entity, the user has full access to all of their abilities plus the Absolute Solver's capabilities. Duration is 30 seconds (60 with mastery) and cooldown is 5 minutes.
-
[Active: Press] NULL Creation: Creates a miniature black hole that annihilates any matter it touches. The NULL can be directed to move at high velocity and expand to a maximum of 5 blocks diameter (8 blocks with mastery). Lasts for 10 seconds and has a cooldown of 2 minutes. With mastery, multiple NULLs can be maintained simultaneously (up to 3).
-
[Active: Press] Advanced Telekinesis: Exerts powerful telekinetic force on targeted objects or entities. Can lift, move, rotate, or crush targets with tremendous force. Maximum range of 50 blocks and can affect objects up to 1000kg (2000kg with mastery). Can be used to dismantle complex structures or create barriers from environmental objects. Duration is instant and cooldown is 30 seconds.
-
[Active: Press] Shapeshifting: Enables complete reconfiguration of the user's physical form, allowing them to grow additional limbs, modify existing ones, or completely change appearance. Can create weapons from the user's own body or generate specialized tools for any situation. Duration: 5 minutes. Cooldown: 10 minutes. With mastery, duration becomes unlimited and the user can maintain multiple form modifications simultaneously.
-
[Active: Press] Callback Ping: The ultimate evolution of tracking abilities. Plants an unremovable nanomachine tag on the target that can be activated at any time to reveal their exact coordinates, bypassing all concealment abilities. Additionally allows teleportation to the marked entity's location, even across dimensions. Can mark unlimited entities, and pings remain active indefinitely until manually deactivated. Each teleportation costs 1000 magicules (600 with mastery).
-
[Active: Press] Tactical Illusion: Projects lines of code around the user that can form into complex illusions or barriers. These illusions can confuse enemies, causing them to miss attacks 30% (45% with mastery) of the time. Can also create temporary solid projections that last up to 30 seconds. With mastery, solid projections can last up to 2 minutes and are capable of dealing damage. Cooldown: 1 minute.
-
-