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This repository was archived by the owner on Feb 27, 2026. It is now read-only.

Implemented graceful sound engine error handling - #28

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Implemented graceful sound engine error handling#28
BttrDrgn wants to merge 1 commit into
Yasu3D:masterfrom
BttrDrgn:master

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@BttrDrgn

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The reason for this edit is due to my speaker that behaves horribly with Windows and never wants to stay active. Initially when attempting to use this software for the first time, I couldn't get it to launch due to no sound drivers enabled.

Please note that the DE text for the new Sound Engine information is currently set to PLACEHOLDER. Someone please translate this!

  • Made SoundEngine.BassInitialized non-static with public get access
  • Implemented dialog box at View\MainView.axamal.cs

Please not that the DE text for the new Sound Engine information is currently set to `PLACEHOLDER`. Someone please translate this!

- Made SoundEngine.BassInitialized non-static with public get access
- Implemented dialog box at `View\MainView.axamal.cs`
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