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e5fc71b
Update README.md
Mark7625 Mar 8, 2023
9efbf8e
Added Icons
Mark7625 Mar 8, 2023
ca47fad
Added github links and added gif direct
Mark7625 Mar 8, 2023
f09dcd7
Delete img.png
Mark7625 Mar 8, 2023
83bcf8a
Some cleanup
aHooder Mar 8, 2023
c1d7c43
Update README.md
aHooder Mar 8, 2023
927d7be
Update README.md
aHooder Mar 9, 2023
d9dff10
Move vanilla UV calculation to compute shaders
aHooder Mar 6, 2023
9e19861
Fall back to geometry UVs when there are no vanilla UVs
aHooder Mar 10, 2023
f3566df
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 10, 2023
76818fd
Synchronize UV skipping between SceneUploader and ModelPusher
aHooder Mar 10, 2023
1317368
Fix vanilla UVs with a depth offset
aHooder Mar 10, 2023
80c8584
Fix OpenCL support for vanilla UVs with depth offset
aHooder Mar 11, 2023
b5fae35
Merge branch 'vanilla-uvs-on-gpu'
Mark7625 Mar 11, 2023
264aa06
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 11, 2023
82ab7bf
Merge remote-tracking branch 'upstream/master'
Mark7625 May 7, 2023
982de2d
Merge remote-tracking branch 'upstream/master'
Mark7625 May 7, 2023
0dc7876
Merge remote-tracking branch 'upstream/master'
Mark7625 May 12, 2023
39fb84f
Merge remote-tracking branch 'upstream/master'
Mark7625 Jun 3, 2023
30acb02
Merge remote-tracking branch 'upstream/master'
Mark7625 Jun 19, 2023
8fbe4bf
Merge remote-tracking branch 'upstream/master'
Mark7625 Aug 22, 2023
672aaa0
Merge remote-tracking branch 'upstream/master'
Mark7625 Sep 6, 2023
482c218
Merge remote-tracking branch 'upstream/master'
Mark7625 Sep 6, 2023
2ebecc5
Merge remote-tracking branch 'upstream/master'
Mark7625 Sep 12, 2023
90adb7d
Merge remote-tracking branch 'upstream/master'
Mark7625 Oct 28, 2023
aa26ad1
Merge remote-tracking branch 'upstream/master'
Mark7625 Dec 6, 2023
f8429d6
Merge remote-tracking branch 'upstream/master'
Mark7625 Dec 10, 2023
8d17463
Merge remote-tracking branch 'upstream/master'
Mark7625 Jan 21, 2024
9e5f1ba
Merge remote-tracking branch 'upstream/master'
Mark7625 Feb 23, 2024
ceb300c
Merge remote-tracking branch 'upstream/master'
Mark7625 Feb 23, 2024
adddc47
Merge remote-tracking branch 'upstream/master'
Mark7625 Feb 29, 2024
7ddff56
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 11, 2024
9cdedba
Fix falling back to vanilla tile & model textures
aHooder Mar 20, 2024
6a36320
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 20, 2024
962594c
Bump version to 1.3.2
aHooder Mar 20, 2024
8028621
Apply hillskew to vanilla UV coordinates
aHooder Mar 21, 2024
e6387cf
Add freeze frame devtool
aHooder Mar 12, 2024
7e254ab
Add command for toggling devtool keybindings
aHooder Mar 12, 2024
002d2a3
Enable hotswapping for paths set through VM args
aHooder Mar 12, 2024
36a7895
Add schema for `upwardsNormals` model override field
aHooder Mar 12, 2024
e9a5cd5
Add extra vector & matrix utilities
aHooder Mar 14, 2024
e91e613
Rework LightManager object tracking and light fade
aHooder Mar 17, 2024
6c713b4
Update water.glsl
xxEzri Mar 21, 2024
1670926
Improve frame timer overlay
aHooder Mar 22, 2024
d0edc47
Water tuning
xxEzri Mar 22, 2024
a00919c
Add textures to orb charging obelisks
aHooder Mar 22, 2024
35b59b5
Update water.glsl
xxEzri Mar 22, 2024
70dcb5a
Update water.glsl
xxEzri Mar 22, 2024
5ae7325
Update water.glsl
xxEzri Mar 22, 2024
76616c2
Update water.glsl
xxEzri Mar 22, 2024
289c5db
Update water.glsl
xxEzri Mar 22, 2024
f198118
Reorganize tests
aHooder Mar 22, 2024
0c81053
Further LightManager improvements
aHooder Mar 22, 2024
99eaccd
Prevent negative orientations in LightManager
aHooder Mar 22, 2024
a816866
Properly hide lights with dynamic lights set to none
aHooder Mar 22, 2024
bfe1231
Fix broken modulo function
aHooder Mar 22, 2024
d959325
Water Tuning
xxEzri Mar 22, 2024
7b3f147
Update water.glsl
xxEzri Mar 22, 2024
966296d
Water
xxEzri Mar 24, 2024
b8da44b
Update water.glsl
xxEzri Mar 24, 2024
07e045b
Update water.glsl
xxEzri Mar 24, 2024
5574b4c
Sky and water
xxEzri Mar 24, 2024
2144c3a
Update water.glsl
xxEzri Mar 24, 2024
c0710ab
Update water.glsl
xxEzri Mar 24, 2024
095d8f9
Update water.glsl
xxEzri Mar 24, 2024
60e583f
Improve Varlamore temple crypt
aHooder Mar 25, 2024
e34f15e
Update water.glsl
xxEzri Mar 25, 2024
918de69
Update HdPluginConfig.java
xxEzri Mar 25, 2024
895e58c
Update water.glsl
xxEzri Mar 25, 2024
b7e9973
Update water.glsl
xxEzri Mar 25, 2024
2312cfb
Tuning and config work
xxEzri Mar 25, 2024
e0c24cc
Add more HSL color utils
aHooder Mar 25, 2024
773dc0c
Forgettable Tale fixes (#370)
SirFancyBacon Mar 25, 2024
d8ef14d
Configs
xxEzri Mar 25, 2024
5a3c2c8
Garden of Death upgrades (#372)
SirFancyBacon Mar 25, 2024
1b5df4b
Farming patch fix (#373)
Jin-Jiyunsun Mar 25, 2024
42b05c2
HD wooden planks (#374)
SirFancyBacon Mar 25, 2024
f786514
Disable displacement when scale is set to zero
aHooder Mar 26, 2024
3feb7b9
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 26, 2024
76bad98
Allow adjusting normal map strength per material
aHooder Mar 26, 2024
3b48975
Civitas illa Fortis ground textures (#377)
SirFancyBacon Mar 26, 2024
7e7ba69
Hunter Guild water and walls (#378)
SirFancyBacon Mar 26, 2024
88d77ab
Add region X & Y to TileInfoOverlay
aHooder Mar 26, 2024
cd83d48
Tutorial Island overhaul (#380)
SirFancyBacon Mar 26, 2024
8e178de
Fix Civitas illa Fortis wooden floors
aHooder Mar 26, 2024
6b14e37
Fix Lumbridge wall heraldry (#381)
SirFancyBacon Mar 26, 2024
0440f69
Sheep Shearer wooden objects upgrade (#382)
SirFancyBacon Mar 26, 2024
070c0e5
Fix snow on Varlamore mountains
aHooder Mar 26, 2024
4f0561f
Fix ExpressionParser handling of `!=`
aHooder Mar 26, 2024
4df4570
Reset light gizmo selection when toggling the overlay
aHooder Mar 26, 2024
4a91789
Allow forcing instant transitions for specific environments
aHooder Mar 26, 2024
5068415
Fix VarP impostor lights
aHooder Mar 26, 2024
d06430d
Water
xxEzri Mar 26, 2024
e8fb991
Fix temporary hiding of world lights
aHooder Mar 26, 2024
a7f3ff2
Perilous Moons improvements
aHooder Mar 27, 2024
677d1ba
rawr
xxEzri Mar 27, 2024
1a55a52
Add missing deadfall trap IDs
aHooder Mar 27, 2024
2a7ad2c
Fix Varlamore hunter pit trap blending issues
aHooder Mar 27, 2024
26f63f1
fail configs
xxEzri Mar 27, 2024
dbae94a
rawr
xxEzri Mar 27, 2024
d37efde
Update water.glsl
xxEzri Mar 27, 2024
d6d72ba
Fix LightManager varbit tracking bug
aHooder Mar 27, 2024
fd8568c
New normals
xxEzri Mar 27, 2024
5e485db
Normal tuning
xxEzri Mar 27, 2024
545e4bf
Sophanem underground environment (#387)
Jin-Jiyunsun Mar 27, 2024
4cda84e
Fix UVs on some objects in Meiyerditch (#388)
SirFancyBacon Mar 27, 2024
af95473
Fix any-match tile overrides
aHooder Mar 27, 2024
ef9e5be
Update water.glsl
xxEzri Mar 27, 2024
1542820
Update frag.glsl
xxEzri Mar 28, 2024
99baec7
Update frag.glsl
xxEzri Mar 28, 2024
87a5425
Caustics
xxEzri Mar 28, 2024
58c8a06
Update frag.glsl
xxEzri Mar 28, 2024
708257e
Update environments.json
xxEzri Mar 28, 2024
c0f40d1
Reset object tracking when reloading lights
aHooder Mar 28, 2024
774e5ff
Add pre-orientation to TileInfoOverlay
aHooder Mar 28, 2024
a4666c8
Take pre-orientation into account for dynamic objects
aHooder Mar 28, 2024
1d70cd7
Update water.glsl
xxEzri Mar 28, 2024
4c1cebb
Only lookup baked orientation for objects
aHooder Mar 28, 2024
bfdb1a0
Update water.glsl
xxEzri Mar 28, 2024
6d00a82
Easter event fixes
aHooder Mar 28, 2024
3c4ce90
Update water.glsl
xxEzri Mar 28, 2024
debffb1
Update water.glsl
xxEzri Mar 28, 2024
0ddd82d
Update water.glsl
xxEzri Mar 28, 2024
8ced050
Update water.glsl
xxEzri Mar 28, 2024
855cbe1
water
xxEzri Mar 29, 2024
2977c3e
Update water.glsl
xxEzri Mar 29, 2024
0ae9bcd
Update water.glsl
xxEzri Mar 29, 2024
1cf439c
Update water.glsl
xxEzri Mar 29, 2024
15cc57b
Update water.glsl
xxEzri Mar 29, 2024
31fbbe3
Options
xxEzri Mar 29, 2024
79f1200
Configs
xxEzri Mar 29, 2024
a24269c
Update water.glsl
xxEzri Mar 29, 2024
6b4dc0b
Update water.glsl
xxEzri Mar 29, 2024
8ff13f3
Fix configs
xxEzri Mar 30, 2024
db0c296
Update water.glsl
xxEzri Mar 30, 2024
14182ab
Configs
xxEzri Mar 30, 2024
305bf27
Disable shadows for GotR barriers and Molch fishing spots
aHooder Mar 30, 2024
3368fc9
Update water.glsl
xxEzri Mar 30, 2024
3fb7063
Update water.glsl
xxEzri Mar 30, 2024
36e5917
Update water.glsl
xxEzri Mar 30, 2024
f352a0d
Prevent flickering due to temporary hiding of lights
aHooder Mar 30, 2024
3e2a39c
Adjust Guardians of the Rift weak barrier light strength
aHooder Mar 30, 2024
821bda9
Update water.glsl
xxEzri Mar 31, 2024
91158c8
Improve fishing spots (#385)
Mark7625 Mar 31, 2024
e136c4e
Remove redundant fishing spot visibility hack
aHooder Mar 31, 2024
d77a7d8
Update water.glsl
xxEzri Mar 31, 2024
0f75e40
Wintertodt rework (#389)
Jin-Jiyunsun Mar 31, 2024
3e259c5
Pyramid Plunder rework (#390)
Jin-Jiyunsun Mar 31, 2024
6428888
Varlamore textures & lights (#392)
Jin-Jiyunsun Mar 31, 2024
d030084
Update water.glsl
xxEzri Mar 31, 2024
51170ba
Update water.glsl
xxEzri Mar 31, 2024
4c8247b
Merge remote-tracking branch 'upstream/master'
Mark7625 Mar 31, 2024
cf16744
Merge branch 'master' into water-sync
Mark7625 Mar 31, 2024
a5261ca
Light Penetration Default now matches the description
Mark7625 Mar 31, 2024
aca0731
Shoreline Caustics
Mark7625 Mar 31, 2024
4b328ad
Update water.glsl
Mark7625 Mar 31, 2024
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2 changes: 1 addition & 1 deletion build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ dependencies {
}

group = 'rs117.hd'
version = '1.3.1'
version = '1.3.2'
sourceCompatibility = '11'

tasks.withType(JavaCompile).configureEach {
Expand Down
10 changes: 7 additions & 3 deletions schemas/environments.schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,15 +17,19 @@
},
"isUnderwater": {
"type": "boolean",
"description": "."
"description": "Whether the area is an underwater area, such as Guardians of the Rift."
},
"allowSkyOverride": {
"type": "boolean",
"description": "."
"description": "Whether to allow overriding the sky with default sky."
},
"lightningEffects": {
"type": "boolean",
"description": "."
"description": "Whether the area should have flashing lightning effects."
},
"instantTransition": {
"type": "boolean",
"description": "Whether transitions to and from this area should always be instant."
},
"ambientColor": {
"type": [ "string", "array" ],
Expand Down
12 changes: 11 additions & 1 deletion schemas/lights.schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
"alignment": {
"type": "string",
"enum": [
"CUSTOM",
"CENTER",

"NORTH",
Expand Down Expand Up @@ -62,6 +63,15 @@
],
"description": "Where to place the light in relation to what it's attached to, be it an NPC, object or world location."
},
"offset": {
"type": "array",
"description": "The light's position relative to the center of the model it's attached to, before rotation. Only applies if alignment is set to CUSTOM, which is the default.",
"minItems": 3,
"maxItems": 3,
"items": {
"type": "integer"
}
},
"height": {
"type": "integer",
"description": "The height in scene units (128 per tile) to place the light above the current tile or entity base height."
Expand Down Expand Up @@ -107,7 +117,7 @@
},
"fadeOverlap": {
"type": "boolean",
"description": "If enabled, fade-in and fade-out can overlap multiplicatively if spaced close enough together."
"description": "If enabled, fade-in and fade-out can overlap if spaced close enough together."
},
"spawnDelay": {
"type": "number",
Expand Down
4 changes: 4 additions & 0 deletions schemas/model_overrides.schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,10 @@
"type": "boolean",
"description": "Whether flat normals should be used instead of smooth normals. Defaults to false."
},
"upwardsNormals": {
"type": "boolean",
"description": "Whether normals should always point directly up. Defaults to false."
},
"hideVanillaShadows": {
"type": "boolean",
"description": "Whether the model has fake shadows which should be removed. Defaults to false."
Expand Down
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