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Explosives - Add ability to attach explosives to objects#11307

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PabstMirror merged 10 commits intoacemod:masterfrom
DartRuffian:explosives/object-attach
Mar 24, 2026
Merged

Explosives - Add ability to attach explosives to objects#11307
PabstMirror merged 10 commits intoacemod:masterfrom
DartRuffian:explosives/object-attach

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@DartRuffian DartRuffian commented Mar 8, 2026

When merged this pull request will:

  • Add a config flag to allow explosives to be placed on any non-unit object (e.g. houses)
    • M112 and the M183 can be attached to objects (vibes based, maybe not the M183 though)
    • This does have issues where units can place/attach explosives inside thin walls (like doors), but this also happens with vehicles anyway
  • Add common function to check if something is a terrain object

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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

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SLAMs, demo black might good for object attachable as well

@LinkIsGrim LinkIsGrim added the kind/feature Release Notes: **ADDED:** label Mar 8, 2026
@LinkIsGrim LinkIsGrim added this to the 3.21.0 milestone Mar 8, 2026
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I was gonna do the SLAM but it's rotated 90 degrees so I just left it off

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DartRuffian commented Mar 10, 2026

Found an issue while doing some more testing, seems like trying to attach them to terrain objects causes them to be sent to the debug corner Resolved by using a dummy object when attaching to terrain objects

2026-03-10.11-52-50.mp4

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DartRuffian commented Mar 10, 2026

Needs docs, but that's easy. Can do that after property name is picked Done

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Name was changed to make it clearer, I'm happy with it now

DartRuffian and others added 4 commits March 19, 2026 16:25
@PabstMirror PabstMirror merged commit 6d20a30 into acemod:master Mar 24, 2026
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6 participants