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Missile Guidance - Add support for CBA disposable launchers on SACLOS#11329

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some-evil-kitty wants to merge 2 commits intoacemod:masterfrom
some-evil-kitty:patch-2
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Missile Guidance - Add support for CBA disposable launchers on SACLOS#11329
some-evil-kitty wants to merge 2 commits intoacemod:masterfrom
some-evil-kitty:patch-2

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@some-evil-kitty
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When merged this pull request will:

Resolve #11328

I'm still not sure on the exact implementation, but I can't think of another way that isn't incredibly hacky. Added overhead per frame is something like 0.0003 ms so IMO it's worth the cost for the readability.

@some-evil-kitty
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uhhh cc @TheCandianVendingMachine because missiles are her child

@PabstMirror PabstMirror added this to the 3.21.1 milestone Apr 1, 2026
@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Apr 1, 2026
Oh good shout, I forgot that there are no cba-added vanilla disposables.

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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Good suggestion! Forgot that CBA doesn't actually add any disposables from vanilla stuff.

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SACLOS Disposables Stop Tracking Once Weapon Swaps

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