A tiny portable 3D graphics lib for micro controllers.
Render a low poly wolf
#include <SPI.h>
#include <ol3d_core.h>
#include <Wolf.h> // .obj data
void OLED_init();
void OLED_fill(unsigned char *buf);
// Declare display buffer, see ol3d_render.h
uint8_t buffer[128*128*3] = {};
float roll, yaw;
void setup () {
SPI.begin();
SPI.setClockDivider(SPI_CLOCK_DIV2);
OLED_init(); // initialize your screen
yaw = 0;
}
void loop () {
// MVP matrix
ol3d_matrix_t p;
ol3d_matrix_setPerspective(p, 60, 1, 1, 1000);
ol3d_matrix_t v;
ol3d_matrix_setTranslate(v, 0, 0, -700);
ol3d_matrix_t vp;
ol3d_matrix_multiply(v, p, vp);
ol3d_matrix_t mvp;
// Render process
for(;;) {
// Model matrix of current frame
ol3d_matrix_t m = MATRIX_UNIT;
ol3d_matrix_translate(m, 0, -80, 0); // Translate to center
ol3d_matrix_rotate(m, (float)yaw, M_AXIS_Y); // Rotate
yaw += 8;
ol3d_matrix_multiply(m, vp, mvp);
ol3d_clean_buffer(buffer);
ol3d_draw_Element(buffer, mesh_f, mesh_v, mesh_v, 100, mvp);
OLED_fill(buffer);
}
}
Simply modify an obj file
double mesh_v[] = {
-0.500000, -0.500000, 0.500000,
0.500000, -0.500000, 0.500000,
-0.500000, 0.500000, 0.500000,
0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
-0.500000, -0.500000, -0.500000,
0.500000, -0.500000, -0.500000,
-0.500000, -0.500000, 0.500000,
0.500000, -0.500000, 0.500000,
-0.500000, 0.500000, 0.500000,
0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
-0.500000, -0.500000, -0.500000,
0.500000, -0.500000, -0.500000
};
long mesh_f[] = {
1, 2, 3,
3, 2, 4,
3, 4, 5,
5, 4, 6,
5, 6, 7,
7, 6, 8,
7, 8, 1,
1, 8, 2,
2, 8, 4,
4, 8, 6,
7, 1, 5,
5, 1, 3,
9, 10, 11,
11, 10, 12,
11, 12, 13,
13, 12, 14,
13, 14, 15,
15, 14, 16,
15, 16, 9,
9, 16, 10,
10, 16, 12,
12, 16, 14,
15, 9, 13,
13, 9, 11
};