Releases: boytchev/disfigure
Releases · boytchev/disfigure
v0.2.0
25 May 17:58
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refactored internals
model metadata now has at most two non-zero and non-one quaternions
switch to automatic number of figures
switch to quaternions and Three.js r184
v0.0.21
09 Aug 10:54
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use Three.js internal matrix flow
eliminated negation of angles
fixed pivot points for feet
v0.0.20
06 Aug 06:04
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color clothes with bends, strips, slices
posture, blend, point, lockto
knees can tilt sideways
legs have DOF=3
v0.0.18
21 Jul 15:11
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added thigh, shin, forearm
added more sections in the documentation
added more examples for the documentation
v0.0.18
17 Jul 08:50
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added spinner
simplified LocusX
renamed Left and Right to l_ and r_
removed src\models\*.js
added torso with bend, turn, tilt
v0.0.16
13 Jul 14:50
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labels
attached objects to body
posture merged into space
refactored code
v0.0.15
11 Jul 19:08
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v0.0.15
removed model flattening, the GLB are flattened
reduced the number of matrix operations
v0.0.14
methods for all body motions
fixed orientation and symmetry of angles
fixed issue #10
v0.0.13
added default world and animation messaging
v0.0.12
02 Jul 12:15
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v0.0.12
added 3 models - man, woman, child
fix selector parameters
v0.0.11
v0.0.10
27 May 15:26
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fixed right foot selector
added rigged skeleton example
space is relative and encoded into integers
separate entries for left and right space
stock models moved to separate files
v0.0.9
23 May 05:54
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v0.0.9
position and normals disfiguring merged in a single function
all joints represented as instances of Locus
editor gui moved out of distribution files
v0.0.8
introduced zones, 11 joints converted to zones