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Identifier

Broderick Hyman edited this page Dec 21, 2017 · 3 revisions

There are several identifiers and types of identifiers in the game. This page tries to collect as many of them. The idea would be that we have a consistent naming of things in the client.

PersistentID

For now, we call this PersistentID, this refers to anything in the game world, that is persistent, i.e. characters, guilds, containers. The preferred form of this id is the UUID-style string format. However, there is also a pseudo-base64 format of this.

SpawnID

All game objects that are created within the Albion client itself are assigned an ID when they 'spawn'. This includes for example players or items in containers. This ID is not persistent across game sessions, often items 'respawn' if you change zones.

Indicies

Often, things like item types, spells or skills have a simple index-based ID based on the position in the respective .xml files