Remove bumps and relocation-on-find from vecgeom tracker#2133
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sethrj wants to merge 40 commits intoceleritas-project:developfrom
Draft
Remove bumps and relocation-on-find from vecgeom tracker#2133sethrj wants to merge 40 commits intoceleritas-project:developfrom
sethrj wants to merge 40 commits intoceleritas-project:developfrom
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Test summary 5 905 files 9 476 suites 8m 10s ⏱️ For more details on these failures, see this check. Results for commit 7a0a7b3. ♻️ This comment has been updated with latest results. |
This reverts commit b4ff3bb.
This reverts commit e89c24974f3b9b2a761374ae953b97210b6c5072.
This reverts commit fe5a539.
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…cision bvh All geo tests pass for vg 1.2.11, solids 2.0.0-rc7, surface 2.0.0-rc7, G4, ORANGE
This was broken before the last master merge
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@esseivaju @mrguilima These are the changes I was talking about today. It looks like the missing piece was bumping greater than single-precision epsilon, which is what the vecgeom BVH requires. |
This was referenced Feb 7, 2026
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Blocked by #2131 .
This removes the "bumps" used in the different vecgeom navigators and adds error checking for finding valid distances and actually crossing boundaries. Now tracks that used to get stuck will fail gracefully. It makes the behavior of the different vecgeom versions much more consistent.
Follow-on work will add counters for how many tracks failed. I will also do performance testing before and after this changeset.