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WIP: Metaballs #242
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WIP: Metaballs #242
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…, attempting to use the Texture2d class
…al distance when when raymarching
its too slow for now 🥲 - probably going to optimize at some point. We will keep the branch though! Thanks a lot. |
That matches with my memory. I did not see further performance improvements when using the newton method. I would suggest switching back to the interval bisection. As far as I remember, it took more iterations, but each iteration was way faster and was therefore overall faster. And it did not have the small rendering artifacts (as far as I remember, at least). |
Current setup:
The demo is rendered by drawing a NDC-Triangle. The whole geometry is loaded via textures.
Features:
TODO:
(- image-based-lightning)
Further improvement:
FAILED to implement so far:
Open questions: