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  • use an single thread ExecutorService instead of self-made thread handling
  • also move scene name sanitization out into separate class

…ice instead of self-made thread handling,

also move scene name sanitization out into separate class
@leMaik leMaik changed the title more resilient error handling in AsynchronousSceneManager Refactor AsynchronousSceneManager to use a single thread ExecutorService. Aug 8, 2023
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