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[UE4 关于AIPerception(二)](https://zhuanlan.zhihu.com/p/463525577) 中谈到 pawn 会直接被注册为 sense source,UAIPerceptionStimuliSourceComponent 帮助注册 sense source
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[Should I use “Pawn Sensing or “Ai Perception” for Unreal Engine 5.1.1?](https://forums.unrealengine.com/t/should-i-use-pawn-sensing-or-ai-perception-for-unreal-engine-5-1-1/791984) 中谈到 `UPawnSensingComponent` 被 AI Perception 取代了
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[Unreal Engine AI with Behavior Trees](https://www.youtube.com/watch?v=iY1jnFvHgbE) 中讨论了 EQS 如何让 AI 变得更智能一些
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