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Codex Go Bindings

This repository provides Go bindings for the Codex library, enabling seamless integration with Go projects.

Usage

Include in your Go project:

go get github.com/codex-storage/codex-go-bindings

Then the easiest way is to download our prebuilt artifacts and configure your project. You can use this Makefile (or integrates the commands in your build process):

# Path configuration
LIBS_DIR := $(abspath ./libs)
CGO_CFLAGS  := -I$(LIBS_DIR)
CGO_LDFLAGS := -L$(LIBS_DIR) -lcodex -Wl,-rpath,$(LIBS_DIR)

# Fetch configuration
OS ?= "linux"
ARCH ?= "amd64"
VERSION ?= "v0.0.21"
DOWNLOAD_URL := "https://github.com/codex-storage/codex-go-bindings/releases/download/$(VERSION)/codex-${OS}-${ARCH}.zip"

# Edit your binary name here
ifeq ($(OS),Windows_NT)
  BIN_NAME := example.exe
else
  BIN_NAME := example
endif

fetch:
	@echo "Fetching libcodex from GitHub Actions from: ${DOWNLOAD_URL}"
	@curl -fSL --create-dirs -o $(LIBS_DIR)/codex-${OS}-${ARCH}.zip ${DOWNLOAD_URL}
	@unzip -o -qq $(LIBS_DIR)/codex-${OS}-${ARCH}.zip -d $(LIBS_DIR)
	@rm -f $(LIBS_DIR)/*.zip

build:
	CGO_ENABLED=1 CGO_CFLAGS="$(CGO_CFLAGS)" CGO_LDFLAGS="$(CGO_LDFLAGS)" go build -o $(BIN_NAME) main.go

clean:
	rm -f $(BIN_NAME)
	rm -Rf $(LIBS_DIR)/*

First you need to fetch the artefacts for your OS and ARCH:

OS=macos ARCH=arm64 make fetch

Then you can build your project using:

make build

That's it!

For an example on how to use this package, please take a look at our example-go-bindings repo.

If you want to build the library yourself, you need to clone this repo and follow the instructions of the next step.

Development

To build the required dependencies for this module, the make command needs to be executed. If you are integrating this module into another project via go get, ensure that you navigate to the codex-go-bindings module directory and run the make commands.

Steps to install

Follow these steps to install and set up the module:

  1. Make sure your system has the prerequisites to run a local Codex node.

  2. Fetch the dependencies:

    make update
    
  3. Build the library:

    make libcodex
    

You can pass flags to the Codex building step by using CODEX_LIB_PARAMS. For example, if you want to enable debug API for peers, you can build the library using:

CODEX_LIB_PARAMS="-d:codex_enable_api_debug_peers=true" make libcodex

Now the module is ready for use in your project.

The release process is defined here.

Usage

Init

First you need to create a Codex node:

dataDir := "..."
node, err := CodexNew(CodexConfig{
   DataDir:        dataDir,
   BlockRetries:   10,
})
/// ....
err := node.Destroy()

The CodexConfig object provides several options to configure your node. You should at least adjust the DataDir folder and the BlockRetries setting to avoid long retrieval times when the data is unavailable.

When you are done with your node, you have to call Destroy method to free resources.

Start / Stop

use Start method to start your node. You have to call Stop before Destroy when you are done with your node.

err := node.Start()
err := node.Stop()
err := node.Destroy()

Info

You can get the version and revision without starting the node:

version, err := node.Version()
revision, err := node.Revision()

Other information is available after the node is started:

version, err := node.Version()
spr, err := node.Spr()
peerId, err := node.PeerId()

Upload

There are 3 strategies for uploading: reader, file or chunks. Each one requires its own upload session.

reader

The reader strategy is the easiest option when you already have a Go Reader. It handles creating the upload session and cancels it if an error occurs.

The filepath should contain the data’s name with its extension, because Codex uses that to infer the MIME type.

An onProgress callback is available to receive progress updates and notify the user. The total size of the reader is determined via stat when it wraps a file, or from the buffer length otherwise. From there, the callback can compute and report the percentage complete.

The UploadReader returns the cid of the content uploaded.

buf := bytes.NewBuffer([]byte("Hello World!"))
onProgress := func(read, total int, percent float64, err error) {
   // Do something with the data
}
cid, err := codex.UploadReader(UploadOptions{filepath: "hello.txt", onProgress: onProgress}, buf)

Caveat: once started, the upload cannot be cancelled.

file

The file strategy allows you to upload a file on Codex using the path. It handles creating the upload session and cancels it if an error occurs.

The onProgress callback is the same as for reader strategy.

The UploadFile returns the cid of the content uploaded.

onProgress := func(read, total int, percent float64, err error) {
   // Do something with the data
}
cid, err := codex.UploadFile(UploadOptions{filepath: "./testdata/hello.txt", onProgress: onProgress})

Caveat: once started, the upload cannot be cancelled.

chunks

The chunks strategy allows you to manage the upload by yourself. It requires more code but provides more flexibility. You have to create the upload session, send the chunks and then finalize to get the cid.

sessionId, err := codex.UploadInit(&UploadOptions{filepath: "hello.txt"})

err = codex.UploadChunk(sessionId, []byte("Hello "))

err = codex.UploadChunk(sessionId, []byte("World!"))

cid, err := codex.UploadFinalize(sessionId)

Using this strategy, you can handle resumable uploads and cancel the upload whenever you want!

Download

When you receive a cid, you can download the Manifest to get information about the data:

manifest, err := codex.DownloadManifest(cid)

It is not mandatory for downloading the data but it is really useful.

There are 2 strategies for downloading: stream and chunks.

stream

The stream strategy is the easiest to use.

It provides an onProgress callback to receive progress updates and notify the user. The percentage is calculated from the datasetSize (taken from the manifest). If you don’t provide it, you can enable datasetSizeAuto so DownloadStream fetches the manifest first and uses its datasetSize.

You can pass a writer and/or a filepath as destinations. They are not mutually exclusive, letting you write the content to two places for the same download.

opt := DownloadStreamOptions{
   writer:      f,
   datasetSize: len,
   filepath:    "testdata/hello.downloaded.writer.txt",
   onProgress: func(read, total int, percent float64, err error) {
      // Handle progress
   },
}
err := codex.DownloadStream(cid, opt)

Caveat: once started, the download cannot be cancelled.

chunks

The chunks strategy allows to manage the download by yourself. It requires more code but provide more flexibility.

This strategy assumes you already know the total size to download (from the manifest). After you believe all chunks have been retrieved, you must call DownloadCancel to terminate the download session.

cid := "..."
err := codex.DownloadInit(cid, DownloadInitOptions{})
chunk, err := codex.DownloadChunk(cid)
err := codex.DownloadCancel(cid)

Using this strategy, you can handle resumable downloads and cancel the download whenever you want !

Storage

Several methods are available to manage the data on your node:

manifests, err := node.Manifests()
space, err := node.Space()

cid := "..."
err := node.Delete(cid)
err := node.Fetch(cid)

The Fetch method downloads remote data into your local node.

P2P

You can connect to a node using the peerId or the listenAddresses:

peerId := "..."
addrs := ["..."]
err := node.Connect(peerId, addrs)

Debug

Several methods are available to debug your node:

// Get node info
info, err := node.Debug()

// Update the chronicles level log on runtime
err := node.UpdateLogLevel("DEBUG")

peerId := "..."
record, err := node.CodexPeerDebug(peerId)

CodexPeerDebug is only available if you built with -d:codex_enable_api_debug_peers=true flag.

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Go language bindings for the Codex decentralized storage network.

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