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[#2833] Cap combat maneuver velocity, add velocity decay if no ImpulseEngine component#2834

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oznogon:2833-combat-maneuver-infinite-velocity
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[#2833] Cap combat maneuver velocity, add velocity decay if no ImpulseEngine component#2834
oznogon wants to merge 1 commit intodaid:masterfrom
oznogon:2833-combat-maneuver-infinite-velocity

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@oznogon oznogon commented Apr 3, 2026

If an entity has CombatManeuveringThrusters but no ImpulseEngine, it lacks both a velocity cap and velocity decay, allowing the entity to reach infinite speeds very quickly on thrusters alone (#2833).

If there's no ImpulseEngine, implement a velocity cap based on the highest value between its boost and strafe speed, and decay velocity when thrusters aren't engaged.

@oznogon oznogon changed the title Cap combat maneuver velocity, add velocity decay if no ImpulseEngine component [#2833] Cap combat maneuver velocity, add velocity decay if no ImpulseEngine component Apr 3, 2026
@oznogon oznogon closed this Apr 3, 2026
@oznogon oznogon deleted the 2833-combat-maneuver-infinite-velocity branch April 3, 2026 17:57
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