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When mono=true, reads 1 channel from native layer and duplicates to stereo output in OnAudioFilterRead. This halves FFI data transfer and enables manual angular panning in future iterations. Backward compatible: mono=false (default) preserves existing stereo behavior. Made-with: Cursor
AudioStream.ReadAudio with channels=1 triggers internal recreation on the audio thread, which accesses StreamKeyUtils (persistentDataPath) causing a main-thread-only UnityException. Instead, read stereo as usual and extract the left channel as mono post-read. FFI mono optimization deferred to a later iteration. Made-with: Cursor
Pan (-1..+1) is set from the main thread and applied per-buffer in OnAudioFilterRead using equal-power cos/sin law. Only effective when mono=true. Made-with: Cursor
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