fix(landscape): fail more gracefully when there are no occupied parcels#7954
fix(landscape): fail more gracefully when there are no occupied parcels#7954AnsisMalins wants to merge 4 commits intodevfrom
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
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Claude finished @AnsisMalins's task in 1m 37s —— View job Code Review
No blocking issues found. The changes correctly handle the zero-occupied-parcels edge case across all three files. Summary of changes:
Traced the flat-terrain guarantee: One minor observation (no fix required): REVIEW_RESULT: PASS ✅ |
PR 7954PR number: 7954 Intel Core i3Change samples: 2670
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Pull Request Description
What does this PR change?
This change adds input validation code in terrain generation so that more informative error messages are logged and the game proceeds with less breakage.
Test Instructions
Visit empty parcels in Genesis City and in worlds and see that the terrain is correct. In particular, test
Quality Checklist
Code Review Reference
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