Added locked_axes() and set_locked_axes() methods for (some) joints
#416
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Implemented
locked_axes(&self)for all of these structs:FixedJointPrismaticJointRevoluteJointRopeJointSphericalJointlocked_axes(&self)returns all of the axes that are currently locked by the joint.Implemented
set_locked_axes(&mut self, axes: JointAxesMask)for all of these structs:PrismaticJointRevoluteJointRopeJointSphericalJointset_locked_axes(&mut self, axes: JointAxesMask)allows you to lock axes that aren't already locked by the default axes.implemented
lock_axes(&mut self, axes: JointAxesMask)for all of these structs:PrismaticJointBuilderRevoluteJointBuilderRopeJointBuilderSphericalJointBuilderlock_axes(&mut self, axes: JointAxesMask)works exactly the same asset_locked_axes(), but is only implemented for Joint builders.Made
JointAxesMaskandJointAxispublicly available, rather than having to import them through rapier.