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Vault: Loadout-based Activity Reward System #8305
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I thought giving patrons gameplay advantage over rest of the player base was a huge no-no, but apparently that have changed. |
Fuck the poor. |
But it's not gameplay advantage (in my opinion), for example you have item that costs 5 iriski, if you're patron you can sell it for 7 iriski. However the amount of discount and the discount itself is subject to change. |
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Remove the patron discount and maybe this will actually be palatable. |
there's like 5 problems (with solutions) to this
SO, first suggestion would be to add a banned items list. Stop some items from being carried over at all. TLDR, make a ban list on items you can carry over, but give uniquely massive payouts for grabbing them PS. fuck the poor it's funny, but yeah should probably delete the patreon bonus. |
As a personal note, I actually really like this idea |
well if we can force sell certain items, it might be an idea to add faction artifacts to the force-sold list, sort of like a running king of the hill for personal benefit. It incentivizes theft of artifacts without destruction by assorted randoms. |
That's literally exactly what I said |
Alternative: We use the Spawn_Blacklist as a reference of items that shouldn't be carried over, and instead of letting them be carried over, maybe they can be exchanged for coins without the player having a say? This might help avoid shenanigans. I dunno if anyone said any of this before, I saw alot of words and my eyes glazed over. |
Perosonally, i think this is going to break the game, be crap in the sense you cant store anything fun or some where inbetween. |
TBH I thought the Iriski were going to be tied to round scores and give funny/painful things like "start with a corgi" or "start with a hologun" or "sanity is capped to 0" |
In the "Metric Collection and Rewarding" you will receive by calculation of your actions in the end (probably round stats) some iriski, that you can spend on saving items or perks (on my first approach I will try to settle numbers that you can save 3-4 There will be a blacklist of items, but the system in design allows you to store "fun or anything in between". In the next round, if you don't sell this things, you will spawn with them. The selling price will be much lower (½ of price) than price of buying (the price of item itself) YOU CAN
Donation p2w system: The discount will be removed. You can't buy iriski from real or in-game bucks. You get them by playing in game and do things that game thinks you should do (completing antag goals, your division goals) If you're max tier you (will) currently (subject to change, bigger number to get difference in tests) have 75% more points than yf you're
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This (iriski bonus at the round end) is a more welcome solution rather than selling price increase.
Ability to store them is also intended.
I probably should've mentioned this earlier, but it shouldn't be the items that you physically carry out.
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Okay discount will be removed closer to "Metric Collection and Rewarding" and will be replaced iriski bonus at round end. |
Then why do you call it "Vault" and not, i dunno, "Loadout 2.0"? |
that's how it's called in design doc |
I'm going to make a thread on the discord somewhere so this git doesn't get super crowded. |
https://discord.com/channels/255035529085583360/1151870542970896384/1151870546993233990 Questions are being answered, and discussion can happen here. |
Cyberpunk enjoyers when the ritch get a gameplay advantage |
It's apparently done, don't forget, big people |
It's apparently done, Firefox, hyperio and/or shown, please make sure it gets looked at Friday |
The system needs content. Think of its like R&D but without any tech trees coded in. Adding it in without rewards added in and without (atleast somewhat) balanced rewards is pointless. |
- Restored functionality for MySQL via downgrading to version 8. - Runned prettier on .tsx file
also introduced some fixes
Well. It's done. It should work. |
If there is any brave soul who would like to play and test it, I can assure you I will provide you support in this hard task |
About The Pull Request
This pull request adds the Vault.
Each player has their own individual Vault, where some items (not exactly objects, can be perks) from the previous round are stored.
The player can take them in round for wish (currently cost 1 loadout points, to be change)
In addition (there will be) a link to a donation system (Patreon), whose members will be able to conduct transactions over iriski more favorably than regular players.
On the round end the player can choose the item he wish to take from static list by spending iriski on it (reward menu).
Selection items for round start:
Reward menu:
TODO LIST
Why It's Good For The Game
Players get rewarded for their play and stay longer with us
Testing
The following tests were conducted:
Changelog
🆑
add: Vault Loadout-based Activity Reward System is now active. You can earn points (iriski) and buy some items and perks!
/:cl: