Behavior trees for godot (C#).
First add as a submodule using the following command.
git submodule add https://github.com/skorpi-and-friends/GreenBehaviors addons/GreenBehaviorsTry to make your projects .csproj to look something like this:
<!-- You'll only need to add parts that don't exist -->
<Project Sdk="Godot.NET.Sdk/3.2.3">
  <PropertyGroup>
    <!-- . -->
    <!-- . -->
    <!-- 
      we need to disable default compilation so that GreenBehaviors source files
      will be compiled in a separate project
     -->
    <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
    <!-- . -->
    <!-- . -->
  </PropertyGroup>
  <!-- . -->
  <!-- . -->
  <ItemGroup>
    <Compile Include="**/*.cs" Exclude=".mono/**;addons/GreenBehaviors**" />
    <ProjectReference Include="addons\GreenBehaviors\GreenBehaviors.csproj" />
  </ItemGroup>
  <!-- . -->
  <!-- . -->
</Project>That is, the one that was in use before 3.2.3, some more work awaits you. First go into GreenBehaviors.csproj and you'll find a large commented out section at the bottom. De-comment that and comment out the previously active section (the one at the top). Then add the following to your project's .csproj to link GreenBehaviors:
  <ItemGroup>
    <ProjectReference Include="addons\GreenBehaviors\GreenBehaviors.csproj" />
  </ItemGroup>That's it.