- 
                Notifications
    You must be signed in to change notification settings 
- Fork 14
Skybox File Format
        fallahn edited this page Feb 21, 2022 
        ·
        1 revision
      
    Skyboxes are used to load multiple images into a cube map texture used by the Scene class. They are of the Configuration File format, with the following specific layout:
cubemap sky
{
    up = "assets/golf/images/skybox/autumn/py.png" //positive Y
    down = "assets/golf/images/skybox/autumn/ny.png" //negative Y
    left = "assets/golf/images/skybox/autumn/nx.png" //negative X
    right = "assets/golf/images/skybox/autumn/px.png" //positive X
    front = "assets/golf/images/skybox/autumn/pz.png" //positive Z
    back = "assets/golf/images/skybox/autumn/nz.png" //negative Z
}
They contain a single object with six properties containing the relative path to the six sides of the cubemap. Skyboxes are loaded into a Scene with Scene::setCubemap()