gfx_ocean `gfx_hal` demo for simulating a FFT ocean using compute shaders. Running 🌊 Vulkan: cargo run --features vulkan D3D12: cargo run --features dx12 Metal: cargo run --features metal Camera Controls Forwards/Backwards: W/S Strafe Left/Right: A/D Pitch/Yaw: Arrow Keys or Mouse Running 🌊 on iOS cd examples/ios/ Run xcodegen Open generated Xcode project Set signing team in Xcode Run example on device