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This might allow the Metal compiler to emit faster code (but that's not
confirmed). See
<gpuweb/gpuweb#2677 (comment)>
for the optimization. The limitation to Metal 2.1+ is discussed here:
<#7574 (comment)>.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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Naga now infers the correct binding layout when a resource appears only in an assignment to `_`. By @andyleiserson in [#7540](https://github.com/gfx-rs/wgpu/pull/7540).
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- Implement `dot4U8Packed` and `dot4I8Packed` for all backends, using specialized intrinsics on SPIR-Vand HSLS if available, and polyfills everywhere else. By @robamler in [#7494](https://github.com/gfx-rs/wgpu/pull/7494) and [#7574](https://github.com/gfx-rs/wgpu/pull/7574).
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- Implement `dot4U8Packed` and `dot4I8Packed` for all backends, using specialized intrinsics on SPIR-V, HSLS, and Metal if available, and polyfills everywhere else. By @robamler in [#7494](https://github.com/gfx-rs/wgpu/pull/7494), [#7574](https://github.com/gfx-rs/wgpu/pull/7574), and [#7653](https://github.com/gfx-rs/wgpu/pull/7653).
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- Add polyfilled `pack4x{I,U}8Clamped` built-ins to all backends and WGSL frontend. By @ErichDonGubler in [#7546](https://github.com/gfx-rs/wgpu/pull/7546).
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- Allow textureLoad's sample index arg to be unsigned. By @jimblandy in [#7625](https://github.com/gfx-rs/wgpu/pull/7625).
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- Properly convert arguments to atomic operations. By @jimblandy in [#7573](https://github.com/gfx-rs/wgpu/pull/7573).
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