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Pull requests list

v30 Release Followups changelog: released entry changed Allows the PR to modify released. This is uncommon.
#9792 opened Jul 2, 2026 by cwfitzgerald Member Loading…
Eagerly initialize buffer tails
#9791 opened Jul 1, 2026 by andyleiserson Contributor Draft
8 tasks
Centralize locking primitives in wgpu-types
#9780 opened Jul 1, 2026 by bushrat011899 Contributor Loading…
4 of 8 tasks
Convert wiki and api-specs into documentation modules
#9779 opened Jun 30, 2026 by cwfitzgerald Member Loading…
4 of 8 tasks
Fix separate depth stencil read-only state
#9763 opened Jun 29, 2026 by beicause Contributor Loading…
9 tasks done
2
Rename TextureFormat::is_srgb() to performs_srgb_encoding().
#9758 opened Jun 27, 2026 by kpreid Collaborator Loading…
5 of 8 tasks
Workaround xcode misreporting ray tracing support
#9757 opened Jun 27, 2026 by mate-h Contributor Loading…
8 tasks
diag(cts_runner): raise log level to info by default area: cts Issues stemming from the WebGPU Conformance Test Suite area: infrastructure Testing, building, coordinating issues area: tests Improvements or issues with our test suite kind: diagnostics Error message should be better
#9734 opened Jun 24, 2026 by ErichDonGubler Member Loading…
Validate Limits::max_compute_workgroup_storage_size area: correctness We're behaving incorrectly area: cts Issues stemming from the WebGPU Conformance Test Suite area: naga processing Passes over IR in the middle type: bug Something isn't working
#9732 opened Jun 24, 2026 by ErichDonGubler Member Loading…
8 tasks done
Lock rank cleanup, part 2
#9728 opened Jun 23, 2026 by andyleiserson Contributor Loading…
3 of 8 tasks
Reject stuff
#9703 opened Jun 18, 2026 by inner-daemons Collaborator Loading…
4 of 8 tasks
Fix #9345
#9702 opened Jun 18, 2026 by inner-daemons Collaborator Loading…
4 of 8 tasks
Correctly zero init multiplanar textures
#9700 opened Jun 18, 2026 by inner-daemons Collaborator Loading…
6 of 8 tasks
Fix #9690
#9699 opened Jun 18, 2026 by inner-daemons Collaborator Loading…
4 of 8 tasks
Fix signed % wrong for negative operands in GLSL (OpenGL/GLES) area: correctness We're behaving incorrectly lang: GLSL OpenGL Shading Language
#9687 opened Jun 16, 2026 by mstampfli Contributor Loading…
Use Metal ICBs for multi-draw indirect count
#9679 opened Jun 15, 2026 by matthargett Contributor Draft
8 tasks done
Verify debugPrintf specifiers
#9641 opened Jun 4, 2026 by evilpie Contributor Draft
2 of 8 tasks
use Metal's Indirect Command Buffers for true GPU-side multi draw indirect
#9640 opened Jun 4, 2026 by matthargett Contributor Loading…
8 tasks done
Add NV12 and P010 textures support to Metal.
#9624 opened Jun 2, 2026 by jerzywilczek Contributor Loading…
6 of 8 tasks
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