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Pull requests: gfx-rs/wgpu
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Experiment: Port VMA/D3D12MA to Rust in place of existing allocator stack
#9794
opened Jul 2, 2026 by
cwfitzgerald
Member
•
Draft
8 tasks
v30 Release Followups
changelog: released entry changed
Allows the PR to modify released. This is uncommon.
#9792
opened Jul 2, 2026 by
cwfitzgerald
Member
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Eagerly initialize buffer tails
#9791
opened Jul 1, 2026 by
andyleiserson
Contributor
•
Draft
8 tasks
Centralize locking primitives in
wgpu-types
#9780
opened Jul 1, 2026 by
bushrat011899
Contributor
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4 of 8 tasks
Convert wiki and api-specs into documentation modules
#9779
opened Jun 30, 2026 by
cwfitzgerald
Member
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4 of 8 tasks
Fix separate depth stencil read-only state
#9763
opened Jun 29, 2026 by
beicause
Contributor
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9 tasks done
Rename
TextureFormat::is_srgb() to performs_srgb_encoding().
#9758
opened Jun 27, 2026 by
kpreid
Collaborator
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5 of 8 tasks
Workaround xcode misreporting ray tracing support
#9757
opened Jun 27, 2026 by
mate-h
Contributor
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8 tasks
diag(cts_runner): raise log level to info by default
area: cts
Issues stemming from the WebGPU Conformance Test Suite
area: infrastructure
Testing, building, coordinating issues
area: tests
Improvements or issues with our test suite
kind: diagnostics
Error message should be better
#9734
opened Jun 24, 2026 by
ErichDonGubler
Member
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Validate We're behaving incorrectly
area: cts
Issues stemming from the WebGPU Conformance Test Suite
area: naga processing
Passes over IR in the middle
type: bug
Something isn't working
Limits::max_compute_workgroup_storage_size
area: correctness
#9732
opened Jun 24, 2026 by
ErichDonGubler
Member
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8 tasks done
Lock rank cleanup, part 2
#9728
opened Jun 23, 2026 by
andyleiserson
Contributor
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3 of 8 tasks
Fix naga
immediate_slots_required and panic when var<immediate> size overflows 256 bytes
#9725
opened Jun 23, 2026 by
beicause
Contributor
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8 tasks done
Validate pipeline layout
immediate_size and fix its calculation when there are multiple immediate variables
#9711
opened Jun 19, 2026 by
beicause
Contributor
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8 tasks done
Correctly zero init multiplanar textures
#9700
opened Jun 18, 2026 by
inner-daemons
Collaborator
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6 of 8 tasks
Fix signed We're behaving incorrectly
lang: GLSL
OpenGL Shading Language
% wrong for negative operands in GLSL (OpenGL/GLES)
area: correctness
#9687
opened Jun 16, 2026 by
mstampfli
Contributor
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Use Metal ICBs for multi-draw indirect count
#9679
opened Jun 15, 2026 by
matthargett
Contributor
•
Draft
8 tasks done
feat(vulkan): allow specifying queue family ownership transfer in texture barriers
#9668
opened Jun 13, 2026 by
alexander-bruun
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[metal] synchronize acceleration structure builds using fences
#9645
opened Jun 4, 2026 by
jtbirdsell
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6 of 8 tasks
use Metal's Indirect Command Buffers for true GPU-side multi draw indirect
#9640
opened Jun 4, 2026 by
matthargett
Contributor
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8 tasks done
Add NV12 and P010 textures support to Metal.
#9624
opened Jun 2, 2026 by
jerzywilczek
Contributor
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6 of 8 tasks
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