Using umulExtended in GLSL
#4749
-
|
Hi, The only issue i had so far was that the shader uses What is strange is that the unmaintained emu library, using an old wgpu version, did support this, seemingly without a pass-through. Is there any way to use I only intend this to be usable as a native version anyways, and the main reason for a non pass-through for me would be to avoid MoltenVK on MacOS. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
|
Hi, this is not currently possible. There was a time when Related: WGSL will probably get this (gpuweb/gpuweb#1565) but it doesn't look like it's a priority right now. |
Beta Was this translation helpful? Give feedback.
Hi, this is not currently possible. There was a time when
wgpuwas usingspirv-crossfor shader transpilation (which is most likely whyumulExtendedwas previously supported) but we only usenaganow.Related: WGSL will probably get this (gpuweb/gpuweb#1565) but it doesn't look like it's a priority right now.