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What is the reason for such big hardcoded row alignment? Vulkan doesn't have such limitation. Which backends require such a big alignment? In this case can we somehow make row alignment a per-device limitation? Or such alignment is mentioned somewhere in WebGPU standard? I can't find any mention of it. |
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Answered by
grovesNL
Oct 6, 2025
Replies: 1 comment
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This is a D3D12 limitation (see gpuweb/gpuweb#69 for more context). There's a newer capability |
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Answer selected by
cwfitzgerald
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This is a D3D12 limitation (see gpuweb/gpuweb#69 for more context). There's a newer capability
UnrestrictedBufferTextureCopyPitchSupportedthat removes the alignment restrictions for hardware that don't require it.