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GitHub Actions: Increase timeout to 240 minutes for offline documentation builds
Building the offline documentation 6 times (3 HTML, 3 ePub) takes a long time on a GitHub Actions shared runner. 3 hours doesn't always suffice anymore, so increasing it to 4 hours should fix CI failures for the foreseeable future.
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.github/workflows/build_offline_docs.yml

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@@ -12,7 +12,7 @@ jobs:
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# Manual runs can still be triggered as normal.
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if: ${{ github.repository_owner == 'godotengine' || github.event_name != 'schedule' || vars.CI_OFFLINE_DOCS_CRON == 'true' }}
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runs-on: ubuntu-24.04
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timeout-minutes: 180
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timeout-minutes: 240
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strategy:
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max-parallel: 1
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fail-fast: false

tutorials/3d/global_illumination/using_voxel_gi.rst

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@@ -121,6 +121,15 @@ There are 3 global illumination modes available for meshes:
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This option is much slower compared to **Static**. Only use the **Dynamic**
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global illumination mode on large meshes that will change significantly during gameplay.
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.. note::
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For meshes with the **Static** bake mode, the VoxelGI baking system is not able
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to make use of custom shaders. These will be considered to be pure black,
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only acting as light blockers.
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You can make custom shaders taken into account by using the **Dynamic** bake mode
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for these objects, but this has a perforrance cost.
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Additionally, there are 3 bake modes available for lights
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(DirectionalLight3D, OmniLight3D and SpotLight3D):
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