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Update Bug triage guidelines
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tetrapod00 committed Feb 17, 2025
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Expand Up @@ -12,35 +12,53 @@ hesitate to propose modifications to the following guidelines.
Issues management
-----------------

GitHub proposes various features to manage issues:
For issue management, we use the following GitHub processes:

- Set one or several labels from a predefined list
- Set one milestone from a predefined list
- Keep track of the issue in the project dashboard
- Define one contributor as "assignee" among the Godot engine
organization members
- Each issue and pull request (PR) is categorized with a set of *labels*,
sometimes called "tags".
- Each issue and PR is assigned to a *milestone*.
- Issues can have an *assignee*, who is a contributor among Godot maintainers.
- Issues can be put in one or more *projects*.
- PRs can be *linked* to one or more issues which they "fix" or "close".

As the Godot engine organization on GitHub currently has a restricted
number of contributors, we do not use assignees extensively for now. All
contributors are welcome to take on any issue, if relevant after mentioning
it on the issue ticket and/or discussing the best way to resolve it with
other developers.
We don't yet extensively use or rely on some other GitHub processes:

For the time being, we do not use the project dashboard feature either.
- Issue close reasons (completed, not planned, duplicate). While we use these,
it is not consistent, and older issues are all closed as "completed", so the
issue close reason should not be relied on.
- Issue *types* (Bug, Feature, Task).
- Issue *relationships*.

As far as possible, we try to assign labels (and milestones, when relevant)
to both issues and pull requests.
We only use the assignees feature for Godot maintainers who are members of the
Godot engine GitHub organization, and even then not in all cases. For other
issues, we track who is working on an issue by comments on the issue and linked
pull requests. Most issues are available for any contributor to take on, after
discussing it with other contributors. If you would like to work on an issue,
and first check that no one else is working on it, by looking for a linked pull
request, a comment "claiming" the issue, or an assignee. If no one else is
working on the issue, leave a comment on the issue to "claim" it and start
working on it.

Labels
~~~~~~

The following `labels <https://github.com/godotengine/godot/labels>`__ are
currently defined in the Godot repository:

**Categories:**
Categories:
^^^^^^^^^^^

- *Archived*: either a duplicate of another issue, or invalid. Such an
issue would also be closed.
- *Archived*: used to filter closed issues.

- For issues, added to all issues that are not resolved by engine or
documentation changes. This includes duplicate issues, user error, or
reports in the wrong repository. Usually, all other labels are removed.
Since we don't rely on GitHub's issue close reasons (``completed``, ``not
planned``, and ``duplicate``), it is possible for a PR to be closed as
``completed`` with the *Archived* label.
- For PRs, added to all closed PRs that are not merged. This includes superseded
or duplicate PRs, Git or GitHub mistakes, and valid PRs that end up not merged.

- *Breaks compat*: describes something that can only be fixed by breaking
compatibility with existing projects.
- *Bug*: describes something that is not working properly.
Expand All @@ -66,12 +84,11 @@ currently defined in the Godot repository:
should be filed on the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository.
- *Enhancement*: describes a proposed enhancement to an existing
functionality.
- *Feature proposal*: describes a wish for a new feature to be
implemented. Note that the main Godot repository no longer accepts
feature requests. Please use
`godot-proposals <https://github.com/godotengine/godot-proposals>`__ instead.
PRs which add new features but do not have a corresponding proposal use this
label.
- *Feature proposal*: Used for PRs adding new features which do not have a
corresponding proposal use this label. The label is removed when a feature
proposal is created and linked. The main Godot repository no longer accepts
feature requests as issues. Please use the `godot-proposals
<https://github.com/godotengine/godot-proposals>`__ repository instead.
- *For PR meeting*: the issue needs to be discussed in a pull request meeting.
These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
- *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
Expand All @@ -89,37 +106,41 @@ currently defined in the Godot repository:
- *Performance*: issues that directly impact engine or editor performance.
Can also be used for pull requests that improve performance or add low-end-friendly options.
Should not be coupled with *Usability*.
- *Production*: Relates to the production team.
- *Regression*: the bug appeared after a stable release not exhibiting
the bug was released.
- *Salvageable*: the pull request can't be merged due to design issues or
merge conflicts and its author is not active anymore. However, it can still
be picked up by an external contributor to bring it to a mergeable state.
be picked up by another contributor to bring it to a mergeable state.
To do so, you need to open a new pull request based on the original pull request.
- *Spam*: intentional spam issues, and extremely low-effort PRs. Used
sparingly, since we give contributors and users the benefit of the doubt. In
most cases, *Needs work* or *Archived* is more appropriate.
- *Tracker*: issue used to track other issues (like all issues related to
the plugin system).
- *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.

The categories are used for general triage of the issues. They can be
combined in some way when relevant, e.g. an issue can be labelled
*Enhancement* and *Usability* at the same time if it's an issue to improve
usability. Or *Feature proposal* and *Discussion* if it's a non-consensual
feature request, or one that is not precise enough to be worked on.
At least one of the categories *Bug*, *Enhancement* or *Discussion* is used to
describe an issue or pull request.
The categories are used for general triage of the issues. They can be combined
in some way when relevant, e.g. an issue can be labeled *Bug* and *Usability*
at the same time if it's a bug that affects usability. Or *Enhancement* and
*Discussion* if it's an improvement that requires discussion of the best
approach. At least one of the categories *Bug*, *Enhancement*, or *Discussion*
are used to describe an issue or pull request.

**Topics:**
Topics:
^^^^^^^

- *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*.
- *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*.
- *2D*: relates to 2D nodes. Should be coupled with one of the labels
below, and should not be coupled with *3D*.
- *3D*: relates to 3D nodes. Should be coupled with one of the labels
below, and should not be coupled with *2D*.
- *Animation*: relates to the Animation system, editors and importers.
- *Assetlib*: relates to issues with the asset library.
- *Audio*: relates to the audio features (low- and high-level).
- *Buildsystem*: relates to building issues, either linked to the SCons
buildsystem or to compiler peculiarities.
- *Codestyle*: relates to the programming style used within the codebase.
- *Core*: anything related to the core engine. Specific topics are split off separately as they crop up.
- *Dotnet*: relates to the C# / Dotnet bindings.
- *Dotnet*: relates to the C# / .NET bindings.
- *Editor*: relates to issues in the editor (mainly UI).
- *Export*: relates to the export system and templates.
- *GDExtension*: relates to the GDExtension system for native extensions.
Expand All @@ -145,9 +166,10 @@ unthinkable to see issues that fit two bills. The general idea is that
there will be specialized contributors teams behind all topics, so they
can focus on the issues labelled with their team's topic.

**Platforms:**
Platforms:
^^^^^^^^^^

*Android*, *iOS*, *Linux*, *macOS*, *Web*, *Windows*
*Android*, *iOS*, *LinuxBSD*, *macOS*, *Web*, *Windows*

By default, it is assumed that a given issue applies to all platforms.
If one of the platform labels is used, it is then exclusive and the
Expand Down Expand Up @@ -175,6 +197,12 @@ use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
it a great fit for new contributors who want to become familiar with
the code base. It should be removed while an active PR is available, that
resolves this issue.
- *Linked demo PR*: the PR has a corresponding PR to the
`Godot Demo Projects <https://github.com/godotengine/godot-demo-projects>`__
repository which must be merged at the same time. Any changes to code in
tutorials that have a corresponding demo, such as :ref:`doc_your_first_2d_game`,
need to update both repositories so that the tutorial code stays in sync with
the completed demo.
- *Needs work*: the pull request needs additional work before it can be merged.
- *Python*: Pull requests that update Python code.
- *Salvageable*: the pull request can't be merged due to design issues or
Expand All @@ -183,8 +211,11 @@ use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
To do so, you need to open a new pull request based on the original pull request.
- *Tracker*: issue used to track other issues (like all issues related to
the plugin system).
- *Waiting on PR merge*: the PR documents an engine PR that has not been merged
yet.

**Area:**
Area:
^^^^^

- *About*: Issues and PRs related to the About section of the documentation and other general articles.
- *Class reference*: the issue is about the class reference, not a documentation page.
Expand All @@ -193,7 +224,8 @@ use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
- *Getting started*: Issues and PRs related to the Getting Started section of the documentation.
- *Manual*: Issues and PRs related to the Manual/Tutorials section of the documentation.

**Content:**
Content:
^^^^^^^^

- *Images*: Issues and PRs involving outdated or incorrect images in articles.
- *Example code*: Issues and PRs involving writing or updating code examples.
Expand All @@ -203,23 +235,49 @@ use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
- *Redirect*: Issues and PRs involving moving content and adding a redirect rule on the backend.
- *Website*: Issues related to adding website features and fixing bugs, whether on the front or back-end,

**Topic:**
Topic:
^^^^^^

The available topics describe the same content as the topics in the main
repository.

Milestones
~~~~~~~~~~

`Milestones <https://github.com/godotengine/godot/milestones>`_ correspond to
planned future versions of Godot for which there is an existing roadmap. Issues
that fit in the said roadmap should be filed under the corresponding milestone;
if they don't correspond to any current roadmap, they should be left without
milestone. As a rule of thumb, an issue corresponds to a given milestone if it
concerns a feature that is new in the milestone, or a critical bug that can't be
accepted in any future stable release, or anything that Juan wants to work on
right now. :)

Contributors are free to pick issues regardless of their assigned milestone;
if a fix is proposed for a bug that was not deemed urgent and thus without
milestone, it would likely still be very welcome.
`Milestones <https://github.com/godotengine/godot/milestones>`_ are used for
some issues and all PRs.

We have milestones for specific minor engine versions, like ``4.5`` and ``4.6``,
as well as general milestones for major engine versions, like ``3.x`` and
``4.x``. In the ``godot-proposals`` repo, we also have a ``5.0`` milestone for
compatibility-breaking changes that will be considered for Godot 5.0, in many
years.

Issues are assigned to a milestone, such as ``4.5``, if they are related to
features introduced in that engine version, or are bugs (regressions) in that
version. Additionally, all issues completed during that engine version are added
to the milestone. We don't always use the ``4.x`` milestone for issues, since by
default all issues are related to Godot 4.x. However, we do use the ``3.x``
milestone to mark issues that are specific to Godot 3.x.

All pull requests are assigned to a milestone. By default, enhancement and
feature PRs are assigned to the ``4.x`` milestone, and bugs are assigned to the
current minor version milestone, such as ``4.5``. Towards the end of the minor
version's development, PRs currently in the ``4.5`` milestone are reassessed. If
a PR is no longer being considered for ``4.5``, it is reassigned to either the
major version milestone (``4.x``), or the next minor version milestone (such as
``4.6``).

Pull requests in the ``4.x`` milestone are reassigned to the current minor
engine version, such as ``4.5``, when the review process is complete, and the
production team decides that the PR is ready to be merged soon. Note that
usually this requires more than one approving review.

The milestone assigned to a PR is a goal, not a guarantee. New features and
enhancements are merged when they are ready. While reviewers and maintainers do
their best to review PRs in time for the current version, at some point we reach
the beta, feature freeze, and then release; and existing PRs are re-triaged to
the next minor version, or to ``4.x``. As a rule, we assign new features to the
``4.x`` milestone initially to avoid continually re-triaging a PR from version
to version. However, a PR being in ``4.x`` does not mean it won't be merged;
it's just the default for new features.

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