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elenakrittik committed Jan 28, 2025
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2 changes: 2 additions & 0 deletions tutorials/networking/high_level_multiplayer.rst
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Expand Up @@ -205,6 +205,8 @@ To check whether the peer is server or client:

Multiplayer.IsServer();

.. _doc_high_level_multiplayer_rpcs:

Remote procedure calls
----------------------

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7 changes: 4 additions & 3 deletions tutorials/scripting/gdscript/gdscript_exports.rst
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GDScript exported properties
============================

In Godot, class members can be exported. This means their value gets saved along
with the resource (such as the :ref:`scene <class_PackedScene>`) they're
attached to. They will also be available for editing in the property editor.
In Godot, class members can be exported. This means their value gets saved
along with the resource (such as the :ref:`scene <class_PackedScene>`) they're
attached to and get transferred over when using :ref:`RPCs <doc_high_level_multiplayer_rpcs>`.
They will also be available for editing in the property editor.
Exporting is done by using the ``@export`` annotation.

::
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