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docs: Add a note about the effect of @export. #10560

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2 changes: 2 additions & 0 deletions tutorials/networking/high_level_multiplayer.rst
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,8 @@ To check whether the peer is server or client:

Multiplayer.IsServer();

.. _doc_high_level_multiplayer_rpcs:

Remote procedure calls
----------------------

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5 changes: 3 additions & 2 deletions tutorials/scripting/gdscript/gdscript_exports.rst
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,9 @@ GDScript exported properties

In Godot, class members can be exported. This means their value gets saved along
with the resource (such as the :ref:`scene <class_PackedScene>`) they're
attached to. They will also be available for editing in the property editor.
Exporting is done by using the ``@export`` annotation.
attached to and get transferred over when using :ref:`RPCs <doc_high_level_multiplayer_rpcs>`.
They will also be available for editing in the property editor. Exporting is done by using
the ``@export`` annotation.

::

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