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Update games made with Godot in Getting Started #10657
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This was a 503kb jpg in the showcase folder: https://github.com/godotengine/godot-website/blob/master/assets/showcase/screenshots/pvkk-1.jpg
I squooshed it to ~300kb per our guidelines, but I could squoosh it more.
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This was a 384kb webp in the showcase folder: https://github.com/godotengine/godot-website/blob/master/assets/showcase/usagi-shima-5.webp
I squooshed it to ~300kb, but alternately it could be squooshed more, or left at ~400kb because presumably the showcase images are already somewhat optimized for web.
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CC @skyace65 for guidance on how much we should reduce resolution and/or compress these screenshots lossily. Since these screenshots are so early in the docs and serve to show off how good Godot can look, I think there is an argument for larger file sizes to reduce compression artifacts as much as we can?
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300 KB is fine by me. It will only get more fine as time goes on too 🙂
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I'm ok with a larger file size for these as well, given how colorful they are you can't really avoid it.
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Some examples of games created with Godot include Cassette Beasts, PVKK, and | ||
Usagi Shima. As for applications, the open source pixel art drawing program |
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We could also namedrop some additional games made with Godot that we don't include screenshots for, if we wanted to.
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In the four years since this page was written and the current example games were chosen, Godot has improved a lot. I think it's time to update the examples of
What can the engine do?
with newer games from the showcase, which are more representative of the engine's capabilities.After some discussion in rocketchat, I picked three games: PVKK, Usagi Shima, Cassette Beasts. Together these show the range of capabilities, platforms, and art styles that Godot can do.
I couldn't find a clean way to display four screenshots in a 2x2 grid in Sphinx, so I did four screenshots at full width.
Screenshots are taken directly from the showcase folder: https://github.com/godotengine/godot-website/tree/master/assets/showcase.
I also updated the Godot Design Philosophy page to use a newer screenshot of RPG in a Box, and remove a direct mention of Godot 2.