Add docs for using builtin auth mechanism #10719
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Took a huge unnecessary detour, today. it was an upstream battle...
Since there was no mention of it whatsoever, I intuitively concluded that I would have to build my own authentication on top of
SceneMultiplayer
. The authentication part was easy, but when trying to figure out how to hook into Godot's RPC call-stack to prevent unauthenticated RPC calls, I got stuck and was made aware ofSceneMultiplayer.auth_callback
by Discord.Getting the builtin auth mechanism to work with the available docs on
SceneMultiplayer
was an upstream battle.But the main issue to me, is the complete lack of mentioning the availability of the builtin auth mechanism, at all.
Wanted to share my results and prevent others from having to take the same detour.