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Metaverse DApp

Playable-framework repository for a mobile-first, top-down 2D social-deduction game with an optional EVM asset layer.

The product is game-first:

  • guest players can authenticate without a wallet;
  • apps/godot-client/ is the primary client, pinned to the MIT-licensed Godot 4.7.1-stable engine;
  • Godot supplies CharacterBody2D collision movement, NavigationAgent2D pathfinding, Camera2D, touch input, animation, and responsive UI;
  • the first landscape slice contains the Plato boardroom, four obstacle-aware table rows, a CC0 four-direction player, tap navigation, a multitouch virtual joystick, LOCK/FREE camera modes, and contextual interaction;
  • the authoritative server must own multiplayer movement and match decisions; the current Godot boardroom is a local interaction slice, not proof of a production multiplayer server;
  • the Unity 3D client remains in apps/unity-client/ as a frozen historical prototype and verified build record, not the primary development target;
  • the API, shared protocol, Web DApp, and undeployed ERC-1155 skeleton remain independent of the client engine.

No production chain, RPC URL, package identity, signing identity, or deployment destination is guessed.

Repository layout

apps/
  godot-client/       Primary Godot 4.7.1 2D mobile client
  unity-client/       Retained Unity 3D prototype and historical build inputs
  web-dapp/           Optional wallet/account web surface
services/
  api/                Guest and wallet-auth HTTP API
  game-server/        TypeScript authority/protocol reference
packages/
  protocol/           Shared TypeScript wire schemas
  contracts/          Solidity ERC-1155 asset contract
infra/                Local container topology
scripts/              Verification helpers
docs/                 Architecture and development guidance

First run

Requirements: Godot 4.7.1-stable, Node.js 22, pnpm 10, and Git LFS. Docker is needed only for the local service stack.

pnpm install --frozen-lockfile
GODOT_BIN=/path/to/Godot_v4.7.1-stable pnpm check
pnpm dev

Run the game from the repository root:

GODOT_BIN=/path/to/Godot_v4.7.1-stable
"$GODOT_BIN" --path apps/godot-client

Or import apps/godot-client/project.godot in the Godot project manager and press Play. The default design size is 1280 x 720 landscape. Desktop keyboard bindings are retained for development; mobile play uses touch.

See development, architecture, and the technology decision before extending gameplay or networking. The implementation order and release gates are in the vertical-slice roadmap.

The real Unity Windows/Android validation records remain available under docs/builds/ as historical evidence. They do not validate the Godot client.

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Mobile-first Unity 3D social-deduction game framework with an optional EVM asset layer.

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