Last published - day 16.1
Day | Problem | Solution |
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1.1 | ||
1.2 | ||
2.1 | ||
2.2 | ||
3.2 | ||
3.2 | ||
4.2 | ||
4.2 | ||
5.1 | ||
5.2 | ||
6.1 | ||
6.2 | ||
7.1 | ||
7.2 | ||
8.1 | ||
8.2 | ||
9.1 | ||
9.2 | ||
10.1 | ||
10.2 | ||
11.1 | ||
11.2 | ||
12.1 | Recursion | |
12.2 | Recursion with perimeter calc | |
13.1 | Dynamic programming | |
13.2 | Cramer's Rule | |
14.1 | Multiple Robot position prediction., Time limited | Lowest score |
14.2 | Ditto, but no time limit. Continue until xmas tree seen, but no clue as to the shape or size of the tree | Lowest score indicates robots concentrated in one quadrant |
15.1 | Robot pushing stacks of boxes | Recursive search of all boxes in robot's path |
15.2 | Ditto, but boxes are 2 by 1 and can move in 1 buy 1 steps | Recursive again, but logic needed to recognise where boxes overlap |
16.1 | Pathfinding with corner cost complication | Dijkstra & A* Algorithms |
16.2 | All best paths | BFS? |