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Releases: inkandswitch/patchwork-godot-plugin

v0.0.1-alpha.16

12 Oct 23:04
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v0.0.1-alpha.15

12 Sep 20:02
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What's Changed

  • Fix crashes when performing VCS actions (checkout, merge, etc.) while resource editors (Animation, TileMap, etc.) are open
  • Fix project settings not syncing
  • Close editors if scenes/scripts don't exist upon checkout

Full Changelog: v0.0.1-alpha.13...v0.0.1-alpha.14

v0.0.1-alpha.14

12 Sep 17:59
deb75ea
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What's Changed

  • Fix crashes when performing VCS actions (checkout, merge, etc.) while resource editors (Animation, TileMap, etc.) are open
  • Fix project settings not syncing
  • Close editors if scenes/scripts don't exist upon checkout
  • Wip new editor sync by @nikitalita in #23

Note:

  • There is currently a regression with Godot now displaying the "Scenes have been changed, do you want to reload..." modal when unfocusing and refocusing the editor after VCS actions are performed.
    This is harmless, the scenes are already reloaded and selecting either of the options will do nothing; it is a consequence of how we had to change editor state syncing to prevent crashes. We are currently working on an upstream fix for this.

Full Changelog: v0.0.1-alpha.13...v0.0.1-alpha.14

v0.0.1-alpha.13

07 Aug 08:10
061428a
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  • add version number to plugin.cfg

v0.0.1-alpha.12

07 Aug 00:12
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v0.0.1-alpha.11

06 Aug 07:48
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v0.0.1-alpha.10

04 Aug 22:01
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  • Enable text server fallback to prevent unicode control characters from showing up in the sidebar

Full Changelog: v0.0.1-alpha.9...v0.0.1-alpha.10

v0.0.1-alpha.9

01 Aug 19:34
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v0.0.1-alpha.8

30 Jul 13:31
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update imports for assets

v0.0.1-alpha.7

25 Jul 12:03
d45056b
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make sure addons folder exists in moddable platformer (#18)