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1. Creating Vector Fields
- Set the resolution
- The maximum resolution is limited to 128x128x128 since it's the limit set in UE4's importer (not to mention the massive amount of memory you would need for more).
- Set the scale for the volume's bounds.
- Scale = distance between particles in the vector field.
- Click Generate
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The number of vectors in the vector field to be created is shown below this button
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High-resolution vecor fields (anything over 500000 vectors or so) may make Blender freeze for a few seconds on creation.
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(Optional) Checking No Gravity will disable gravity's influence on the generated particle system
- This is the same as setting a particle system's Gravity field weight set to 0.0 in its properties panel.
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- The velocities used by the editor need to be updated when selecting a different vector field in the same scene
- To do this, select the object you want to edit and click Update Data
- This should be automated in one of the next few updates
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- The exporter can apply the location offset of the vector field object to the output file
- To do this, move the vector field's bounding box (VF_Bounds_x) and don't apply the translation
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Limitations:
- Translation offset has to be in whole numbers (so it's a good idea to enable grid snapping)
- Scaling and Rotation are not supported
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