Game engine that I use as a playground for testing rendering ideas, and learning engine dev.
- ForwardPBR
- Transparency sorting
- Testing most engine features

- Deferred PBR
- Directional shadows
- Point light shadows
- Specular IBL
- Bloom
- Autoexposure
- Tonemapping
- FXAA

- Compute shaders

- Compute shaders for sim
- Geometry shaders for vis :(
- PBR


- 10,000 entities


- Geometry shaders
