IMPORTANT DISCLAIMER: This project is currently under active development and is not yet complete. Much of the code is being ported from V1 and reorganized into a new structure. Most components have not been tested. Expect frequent changes and potential instability as development continues.
AISLINN: Artificial Intelligence Systems Leveraging Intuition and Neurocognitive Nuance
Aislinn is a modular, extensible cognitive architecture designed for creating intelligent agents with human-like cognitive capabilities. Unlike many academic cognitive architectures focused on modeling specific aspects of cognition for research, Aislinn is built for practical applications, providing a comprehensive framework for general-purpose AI agents that can reason, learn, plan, and interact naturally with humans and environments.
Explore the API Documentation
- Chunk-Based Memory System: Inspired by cognitive science but engineered for practical applications
- Spreading Activation Networks: Dynamic activation flows through knowledge structures based on relevance
- Emotional Modeling: Implements the PAD (Pleasure-Arousal-Dominance) emotional model for realistic affective states
- Goal Management System: Hierarchical goal structures with sophisticated priority management
- Procedural Knowledge: Flexible representation of actions and procedures for accomplishing goals
- Context-Aware Processing: Maintains situational awareness that influences cognitive processes
- Modular Design: Extensible components that can be enhanced or replaced independently
- Working Memory: Human-like capacity limitations with interference and decay
- Long-term Memory: Persistent storage with activation-based retrieval
- Associative Memory: Relationship-based connections between knowledge chunks
- Procedural Memory: Action sequences with preconditions and effects
- Goal Templates: Reusable patterns for goal instantiation
- Goal Hierarchy: Complex goals decompose into subgoals
- Goal Selection: Context-sensitive priority calculation
- Goal Monitoring: Tracks progress and completion criteria
- Procedure Matching: Identifies procedures that can achieve specific goals
- Execution Engine: Manages the running of procedures with monitoring
- Error Handling: Sophisticated retry and recovery strategies
- Resource Management: Tracks and allocates resources needed for procedures
- Environmental Context: Awareness of physical surroundings
- Internal Context: Mental and emotional states
- Social Context: Understanding of social dynamics and relationships
- Task Context: Current activities and their progress
- Emotional Context: PAD-based emotion modeling affecting decision-making and behavior
Aislinn is built as a modular system where components communicate through well-defined interfaces. This allows:
- Extensibility: Add new cognitive capabilities without disrupting existing ones
- Customization: Tailor the architecture for specific application domains
- Experimentation: Test different approaches to specific cognitive functions
- Scalability: Deploy configurations ranging from lightweight to comprehensive
- .NET 9
- Any IDE supporting C# (Visual Studio, VS Code with C# extensions, etc.)
-
Clone the repository:
git clone https://github.com/jmlothian/AislinnV2.git -
Open the solution in your preferred IDE
-
Build the solution:
dotnet build
// Initialize core services
var chunkStore = new ChunkStore();
var associationStore = new AssociationStore();
var timeManager = new CognitiveTimeManager();
var activationModel = new ActRActivationModel(timeManager);
// Create memory system
var memorySystem = new CognitiveMemorySystem(
chunkStore,
associationStore,
activationModel,
timeManager);
// Initialize goal management
var goalManager = new GoalManagementService(
chunkStore,
associationStore,
new ChunkActivationService(chunkStore, associationStore, activationModel));
// Create a new goal
var goal = await goalManager.CreateGoalTemplateAsync(
"LearnTopic",
0.8,
new List<string> { "topic" });
// Instantiate the goal
var learningGoal = await goalManager.InstantiateGoalAsync(
goal.ID,
new Dictionary<string, object> { { "topic", "AI Architecture" } });
// Start cognitive cycle
await memorySystem.StartWorkingMemoryRefresh();Aislinn is designed for creating intelligent agents across various domains:
- Virtual Assistants: Sophisticated agents with common-sense reasoning
- Game Characters: NPCs with believable behavior and memory
- Simulation Agents: Entities that behave realistically in virtual environments
- Robotic Control: Cognitive layer for robot decision-making
- Interactive Storytelling: Characters that adapt to narrative context
This project is a port and reorganization of Aislinn V1. The current codebase represents the architecture and structure of the system, but many components are still being integrated and tested. Contributors should note:
- Many classes have been ported but not yet tested in the new organization
- Interfaces may change as integration continues
While Aislinn draws inspiration from cognitive architectures like ACT-R, Soar, and CLARION, it prioritizes practical application over strict cognitive modeling, providing a flexible foundation for building next-generation intelligent agents.