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Fixed an issue where multiple calls to CSGO.CSGOClient(...).launch() without a GC response could create duplicate setInterval(this._sendClientHello, 2500) which will never stop sending k_EMsgGCClientHello.
Clears _gcClientHelloIntervalId and emits an unready event when the GC connection becomes undefined in _sendClientHello.
This can get triggered during unstable Steam connections on launch, or another user logging into the same account and launching CSGO at the same time as you are.