allow quadtree to work w/ overlapping positions #40
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If two agents have the exact same position in the world, then inserting them into the quadtree will fail with
RecursionError: maximum recursion depth exceeded.This PR makes several small changes to how we use quadtrees:
BinaryFOVSensorin the case thatworld.quadis somehow not foundwithinRadiusExclusiveFastto filter the consideration set by sensor radiusThis code was tested using a milling setup with 6-100 agents, as well as with the docker orb simulator (
SITLUTMWorld, not in this repo)