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Raycasting Engine with Light Simulation

Overview

This project is a simple 2.5D raycasting engine build in Processing (Java). It was inspired by classic games I played like Wolfenstein 3D and Doom. Program itself renders a first-person view of a grid based map using raycasting techniques, a bit of math and physics. It includes dynamic lighting, file based maps, and GUI for real time control of parameters.

It was a grade 12 CS project completed in 2026. The goal of it was to learn core raycasting techniques and methods as well as physics and math formulas behind it.

Features

  • First person 2.5D raycasting engine
  • Dynamic lighting simulation with adjustable parameters
  • File-based map loading
  • Interactive GUI
  • Mini map with player position and light rays
  • Multiple selecteble maps
  • Player movement and rotation

Controls

Keyboard

  • W / ↑ – Move forward
  • S / ↓ – Move backward
  • A / ← – Rotate left
  • D / → – Rotate right

Conceptual references:

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Doom-like engine with Lighting but in Processing

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