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34 changes: 34 additions & 0 deletions SDL3/SDL_GpuGraphicsPipelineTargetInfo.md
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###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
# SDL_GPUDepthStencilState

A structure specifying the descriptions of render targets used in a graphics pipeline.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */
Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */
SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUGraphicsPipelineTargetInfo;
```

## Version

This struct is available since SDL 3.0.0

## See Also

- [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo)

----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)