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A popup surface can be remapped multiple times using the same
wl_surface, if a new xdg_popup object is created. To properly handle
this, we need to reset the 'dismissed_by_client' boolean to false, as
otherwise we won't allow new buffer commits.
Destroying the window actor also destroys all its children. Subsurfaces
however may get reused. If the client did not unparent them before
the window actor got destroyed, they will be left without actor
which results in a crash.

Unparent all actors of subsurfaces on dispose to avoid that.
A client may provide a positioner that places the window outside of its
parent. This isn't allowed, according to spec, so we hide the window and
log a warning. This, however, leads these affected clients with an
incorrect view of what is mapped or not, meaning it becomes harder to
recover.

Fix this by sending xdg_popup.done when we hide the popup due to an
invalid position. Don't error out the client, let the bug slide, as
that's a less jarring experience for existing applications that
reproduce this than being disconnected, which practically feels like a
crash.
This function gets called when a surface state transaction is applied.
Applying a transaction can get delayed, so the Wayland resource may have
already been destroyed when we get here. In that case we cannot send
events, so there's nothing to do.
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