@@ -361,18 +361,18 @@ define <2 x half> @fun2(<2 x half> %Op) {
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; VECTOR-NEXT: ldr %f0, %f2
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; VECTOR-NEXT: brasl %r14, __extendhfdf2@PLT
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; VECTOR-NEXT: # kill: def $f0d killed $f0d def $v0
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- ; VECTOR-NEXT: vst %v0, 160(%r15), 3 # 16-byte Folded Spill
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+ ; VECTOR-NEXT: vst %v0, 160(%r15), 3 # 16-byte Spill
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; VECTOR-NEXT: ldr %f0, %f8
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; VECTOR-NEXT: brasl %r14, __extendhfdf2@PLT
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- ; VECTOR-NEXT: vl %v1, 160(%r15), 3 # 16-byte Folded Reload
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+ ; VECTOR-NEXT: vl %v1, 160(%r15), 3 # 16-byte Reload
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; VECTOR-NEXT: # kill: def $f0d killed $f0d def $v0
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; VECTOR-NEXT: vmrhg %v0, %v0, %v1
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; VECTOR-NEXT: vfadb %v0, %v0, %v0
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- ; VECTOR-NEXT: vst %v0, 160(%r15), 3 # 16-byte Folded Spill
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+ ; VECTOR-NEXT: vst %v0, 160(%r15), 3 # 16-byte Spill
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; VECTOR-NEXT: # kill: def $f0d killed $f0d killed $v0
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; VECTOR-NEXT: brasl %r14, __truncdfhf2@PLT
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; VECTOR-NEXT: ldr %f8, %f0
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- ; VECTOR-NEXT: vl %v0, 160(%r15), 3 # 16-byte Folded Reload
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+ ; VECTOR-NEXT: vl %v0, 160(%r15), 3 # 16-byte Reload
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; VECTOR-NEXT: vrepg %v0, %v0, 1
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; VECTOR-NEXT: # kill: def $f0d killed $f0d killed $v0
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; VECTOR-NEXT: brasl %r14, __truncdfhf2@PLT
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