Better tile level of detail for alternate projections #11271
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Closes #11233 by adjusting tile LoD based on the ratio of area of a reprojected tile to the original mercator one. This seems to improve contrived cases where lower zoom tiles aren't split until you zoom way in.
Still needs extensive testing. I believe there are some bugs in the LoD code that are unrelated but can lead to very weird loading situations.
Launch Checklist
mapbox-gl-jschangelog:<changelog></changelog>