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BUG - overlapping tiles on map - different size of tiles on map #984
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@DSuppo Can you share screenshots of your map settings + steps to reproduce the issue. |
Closing this one for now. Please feel free to open with additional info. |
This bug is still present in v2.1.1, and easy to reproduce: |
For posterity, if you are seeing this issue on unity, I found a decent fix. The fix is detailed in #1384 Put simply, set your scaling strategy to "World Scale" in the map. Then, open var scaleFactor = Mathf.Pow(2, (map.AbsoluteZoom - map.InitialZoom));
map.SetWorldRelativeScale(scaleFactor); |
Hello, I've already posted this bug but I had no help on it.
But now I have one information more: this BUG seem to happen only with "world scale" option (that I need to use). I'm in Italy and it happen on each map I update through:
Mapbox.Unity.Map.AbstarctMap.UpdateMap(Vector2d latitudeLongitude, int zoomFactor);
You can see the problem quite well in the attached picture
Please if is not possible to solve this bug can you let me know how to restart the map from scratch with "custom size" option enabled, after that I've loaded the map with "world scale" option?
Many thanks!
Daniele
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