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Rust bindings to the MapLibre Native map rendering engine

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maplibre/maplibre-native-rs

MapLibre-native-rs

GitHub crates.io version docs.rs crates.io license CI build

Rust bindings to the MapLibre Native map rendering engine.

Usage

We use maplibre-natives' "core library", a static, pre-compiled library. We also allow you to compile this yourself. Instructions for this are below.

Backend Features

This crate supports multiple rendering backends:

  • vulkan (default on Linux/Windows): cargo build --features vulkan
  • opengl (cross-platform): cargo build --features opengl
  • metal (default on macOS/iOS): cargo build --features metal

If no feature is specified, the crate will automatically select the platform-appropriate default backend.

We also support the following other features:

At its core, we work as follows:

use maplibre_native::{ImageRendererOptions, Image};
let mut renderer = ImageRendererOptions::new();
renderer.with_size(512, 512);
let mut renderer = renderer.build_static_renderer();
renderer.load_style_from_url(&"https://demotiles.maplibre.org/style.json".parse().unwrap());
let image: Image = renderer.render_static(0.0, 0.0, 0.0, 0.0, 0.0).unwrap();

// Access the underlying ImageBuffer for all operations
let img_buffer = image.as_image();
println!("Image dimensions: {}x{}", img_buffer.width(), img_buffer.height());
img_buffer.save("map.png").unwrap();

TIP: Next to the static rendering map mode, we also have continous and a tile based one. Continous is desiged to be interactive, while the tile based one is primarily for tile servers

Platform Support

The following platform and rendering-API combinations are supported and tested in CI:

Platform Metal Vulkan OpenGL
Linux x86
Linux ARM
Windows x86 🟨 🟨
Windows ARM 🟨 🟨
macOS ARM 🟨 🟨1
✅ = IS supported and tested in CI 🟨 = SHOULD be supported, but currently is not ❌ = Not possible

Dependencies

This command will install the required dependencies on Linux or macOS for the vulkan backend. You may also use it with opengl parameter on Linux. It is OK to run this command multiple times for each backend.

just install-dependencies vulkan

Getting the core library

Since we wrap the Maplibre native library, we need this and its headers to be included.

We can get the library and headers from two places:

  • default: downloaded from the releases page

    The specific version of MapLibre Native used is controlled by package.metadata.mln.release in Cargo.toml. This dependency is automatically updated via a GitHub workflow on the 1st of each month repository. A pull request is created if an update is available.

  • if the env vars MLN_CORE_LIBRARY_PATH and MLN_CORE_HEADERS_PATH are set: from local disk via the environment variables

    If you don't want to allow network access during buildscript execution, we allow you to download the release and tell us where you have downloaded the contents. You can also build from source by following the steps that maplibre-native does in CI to produce the artefacts.

Development

  • This project is easier to develop with just, a modern alternative to make. Install it with cargo install just.
  • To get a list of available commands, run just.
  • To run tests, use just test.

Getting Involved

Join the #maplibre-martin slack channel at OSMUS -- automatic invite is at https://slack.openstreetmap.us/

License

Licensed under either of

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual-licensed as above, without any additional terms or conditions.

MapLibre Native Licence

This crate incorporates MapLibre Native assets during compilation by downloading and statically linking them. As a result, any project using this crate must comply with the MapLibre Native License (BSD 2-Clause) requirements for binary distribution. This includes providing proper attribution and including the license text with your distributed binaries or source code.

Footnotes

  1. Vulcan support on macos is provided via MoltenVK. There is a slight performance overhead for this with little upsides. Both Metal and Vulcan run through the same extensive test suite upstream. You can use Vulcan if you find a bug in the Metal implementation until we have fixed it upstream.

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Rust bindings to the MapLibre Native map rendering engine

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