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Change includes files to use absolute URIs to fix broken relative links #561

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6 changes: 3 additions & 3 deletions includes/common_ground_warning.md
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@@ -1,15 +1,15 @@
!!! warning

Please ensure that you have established
[common ground between logic and coil power](/hardware/voltages_and_power/voltages_and_power) before turning on high voltage on your coils (especially on
[common ground between logic and coil power](https://missionpinball.org/latest/hardware/voltages_and_power/voltages_and_power) before turning on high voltage on your coils (especially on
homebrew machines). Ignoring this might lock on your coils, overheat
them, burn down your house or kill you. We are serious, floating grounds
are dangerous. If you are not an electrical engineer read the
[guide about voltages and power](/hardware/voltages_and_power).
[guide about voltages and power](https://missionpinball.org/latest/hardware/voltages_and_power).

In a nutshell: You need to connect your logic ground (5V/12V) and your
high voltage ground (48V or 80V). A
[power entry or power filter board](/hardware/voltages_and_power) is a convenient solution to solve this (and more) issues.
[power entry or power filter board](https://missionpinball.org/latest/hardware/voltages_and_power) is a convenient solution to solve this (and more) issues.

Always turn all PSUs off when connecting power or you might fry all
boards at once. This is generally a good idea but even more important
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4 changes: 2 additions & 2 deletions includes/config_section.md
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@@ -1,5 +1,5 @@
??? note "This is a config file reference. Click for instructions."

This page is reference material which explains every setting and option for this section of an MPF yaml config file.
See the [instructions for config files](/config/instructions) for formatting and other details. See our guide
to [config file examples](/examples) for more examples of real configs in action.
See the [instructions for config files](instructions/index.md) for formatting and other details. See our guide
to [config file examples](../examples/index.md) for more examples of real configs in action.
2 changes: 1 addition & 1 deletion includes/content_footer.md
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Expand Up @@ -7,7 +7,7 @@

Please help us! You can fix it yourself and be an official "open source" contributor!

It's easy! See our _[Beginner's guide to editing the docs](/latest/about/help)_.
It's easy! See our _[Beginner's guide to editing the docs](https://missionpinball.org/latest/about/help)_.

??? tip "Page navigation via the keyboard: ++less++ ++greater++"

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2 changes: 1 addition & 1 deletion includes/event.md
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@@ -1,3 +1,3 @@
!!! note "This is an MPF Event"

The content on this page is technical documentation for an [MPF Event](/events/overview).
The content on this page is technical documentation for an [MPF Event](overview/index.md).
8 changes: 4 additions & 4 deletions includes/light_channels_numbers.md
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@@ -1,16 +1,16 @@
In MPF [lights](/config/lights) abstract
In MPF [lights](https://missionpinball.org/latest/config/lights) abstract
a light source which emits arbitrary colors. However, this is not true
for all real lights. Some support only white (GIs), others only a
single-color (i.e. red inserts) and others support full RGB. For that
reason MPF knows
[light numbers and channel numbers](/config/lights). Internally, a light consists of one or multiple channels.
reason MPF knows [light numbers and channel numbers](https://missionpinball.org/latest/config/lights).
Internally, a light consists of one or multiple channels.
For instance, a single-color GI will contain a single white channel.
While a RGB light will control a red, green and a blue channel. A white
light behind a red insert should be a single red channel (because it
cannot emit other colors through the red insert). You can configure
those channels using the `channels` setting or use `start_channel` and
`type` to define the channels. See
[/mechs/lights/index](/mechs/lights) for details.
[Lights](https://missionpinball.org/latest/mechs/lights) for details.

However, in most cases a platform supports one type of lights (per
`subtype`) this would be overly verbose and we added the `number`
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5 changes: 0 additions & 5 deletions includes/troubleshooting_coils.md
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@@ -1,10 +1,5 @@
---
title: Coils Are Not Firing
---

# Coils Are Not Firing


What to do if your coils are not working?

## Check if Your Hardware is Working at all
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1 change: 0 additions & 1 deletion includes/troubleshooting_lights.md
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@@ -1,6 +1,5 @@
# Reducing light update rate


If you got a lot of lights you might run into bus contention issues. You
can reduce the light update rate in MPF:

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