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154 changes: 154 additions & 0 deletions Roadmap/33 - RESCATANDO A MICKEY/javascript/pedamoci.js
Original file line number Diff line number Diff line change
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import readline from "readline";

const colors = {
red: "\x1b[31m",
green: "\x1b[32m",
yellow: "\x1b[33m",
cyan: "\x1b[34m",
reset: "\x1b[0m",
}

class Asks {
constructor() {
this.rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
});
}

ask(question) {
return new Promise((resolve) => {
this.rl.question(question, (answer) => resolve(answer));
});
}

close() {
this.rl.close();
}
}

const asks = new Asks()

function createPath() {
let start = [Math.round(Math.random() * 5), 0]
let visited = [start]
const path = new Set([`${start[0]},${start[1]}`])
let resetLimit = 40

while (visited[visited.length - 1][1] !== 5 && resetLimit > 0) {
const MOVES = [
[1, 0],
[-1, 0],
[0, 1],
[0, -1]
]

const [y, x] = visited[visited.length - 1]

const move = MOVES[Math.floor(Math.random() * 4)]

const nx = x + move[1]
const ny = y + move[0]

const newMove = `${ny},${nx}`;

const isInside = ny >= 0 && ny < 6 && nx >= 0 && nx < 6;

if (isInside && !path.has(newMove)) {
visited.push([ny, nx])
path.add(newMove)
}

resetLimit--
}

if (resetLimit === 0) {
console.log(colors.yellow + 'Resetting path creation...' + colors.reset)
return createPath()
}
return path
}

function createMaze(path) {
const maze = []
let row = []

for (let i = 0, j = 0; i < 6; j++) {
if (path.has(`${i},${j}`)) {
row.push(0)
}
else row.push(1)

if (j === 5) {
maze.push(row)
i++
j = -1
row = []
}
}

return maze
}

function prettyMaze(maze, mickey) {
return new Promise((resolve) => {
const viewMaze = maze.map((column, indexRow) => {
return column.map((cell, indexColumn) => {
if (indexRow === mickey[0] && indexColumn === mickey[1]) {
return '🐭'
}
else if (cell === 0) {
if (indexColumn === 5) return '🚪'
else return '⬜️'
}
else if (cell === 1) {
return '⬛️'
}
})
})

console.log(viewMaze.join('\n').replaceAll(',', ' '))
resolve()
})
}

function checkMove({ move, mickey, maze }) {
let [y, x] = mickey

if (move === 'w' && y > 0 && maze[y-1][x] === 0) return [y-1, x]
if (move === 's' && y < 5 && maze[y+1][x] === 0) return [y+1, x]
if (move === 'a' && x > 0 && maze[y][x-1] === 0) return [y, x-1]
if (move === 'd' && x < 5 && maze[y][x+1] === 0) return [y, x+1]

console.log(colors.red + "Invalid move!" + colors.reset)
return mickey
}

function checkWin(mickey) {
if (mickey[1] === 5) {
console.log(colors.green + '\n🎉🎊 YOU WIN! Mickey has been rescued! 🎊🎉' + colors.reset)
}
}

async function start() {
const maze = createMaze(createPath())

const startPosition = [maze.findIndex(row => row[0] === 0), 0]
let mickey = startPosition

while (mickey[1] !== 5) {
console.log(colors.cyan + '\nCurrent Maze:' + colors.reset)

await prettyMaze(maze, mickey)

const move = (await asks.ask(colors.cyan + '\nEnter your move (w/a/s/d): ' + colors.reset)).toLowerCase()

mickey = checkMove({ move, mickey, maze })

checkWin(mickey)
}

asks.close()
}

start()