Add new vehicleburnblowup special property#4546
Add new vehicleburnblowup special property#4546Xenius97 wants to merge 8 commits intomultitheftauto:masterfrom
vehicleburnblowup special property#4546Conversation
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Hi. This isn't what "vehicleburnexplosions" property is for. This property shouldn't prevent vehicles from exploding. We have other functions for this. It disables additional explosions created for aircraft during burning (it's in the description of this property). The aircraft has to explode in the end like any other vehicle. This fixes not existing issue. There is a good argument about renaming this property since the name can be misleading (although "burn explosions" is quite literally about explosions during burning). |
vehicleburnblowup special property
Hi, i've separated it from "vehicleburnexplosions" |
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Please could you update the pull request description to be clearer that this is a brand new feature and not a bug fix? |
It’s basically a new feature that prevents vehicles from exploding. It removes the check from the original code that causes the vehicle to explode 5 seconds after its health reaches zero. If this is enabled, the car will keep burning indefinitely. At the moment, this can only be achieved using a |
Fixes #4522
This PR makes it possible to disable the default vehicle explosion.
In the base code, when a vehicle’s health reaches zero, it explodes after 5 seconds. This special property completely disables that mechanism, so there’s no need to struggle with
setTimeranddamageProof.MTA_.San.Andreas.DEBUG.2025-11-15.11-13-32.mp4