Open
Conversation
Member
|
It would be great to have an ability to draw a custom texture. I have already added it, but did not have time to create a PR. You could try to add it yourself or it can be added later. |
Contributor
Author
It's possible, but i need to figure out how it works. All this needs is an RwTexture. |
Member
RwTexture internally holds a pointer to DX9 texture. So you can create a fake RwTexture instance and assign any DX9 texture(and even RT) to it. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR targets the
fxAddShadowfunction.Originally developed by CrosRoad95, the code was forgotten after he left, despite being very useful. I have reassembled the function based on the original PR, fixing the known issues (#1003).
Key Changes:
Script syntax is the same as original:
Test code: